Health doesnt go down when monster touch champion man battle boi
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Generates the actual game.
*
* @author ()
* @version (v.1.0)
*/
public class PlayArea extends World
{
Counter counter;
Score score;
// Gets music to play
//GreenfootSound backgroundMusic = new GreenfootSound("untitled.mp3");
/**
* Constructor for objects of class PlayArea.
*
*/
public PlayArea()
{
// Create a new world with 800x800 cells with a cell size of 1x1 pixels.
super(600, 600, 1);
// Plays music
//backgroundMusic.playLoop();
prepare();
}
/**
* Prepare the world for the start of the program.
* That is: create the initial objects and add them to the world.
*/
private void prepare()
{
Champion champion = new Champion();
addObject(champion,308,313);
Klorb klorb = new Klorb();
addObject(klorb,75,55);
Klorb klorb2 = new Klorb();
addObject(klorb2,478,107);
klorb2.setLocation(530,94);
klorb2.setLocation(557,562);
klorb2.setLocation(758,759);
Blerko blerko = new Blerko();
addObject(blerko,60,759);
Blerko blerko2 = new Blerko();
addObject(blerko2,748,69);
blerko2.setLocation(751,54);
klorb.setLocation(56,45);
counter = new Counter();
addObject(counter,330,17);
counter.sethealth(100);
score = new Score();
addObject(score,432,21);
score.setLocation(428,18);
blerko2.setLocation(549,58);
counter.setLocation(230,16);
score.setLocation(321,15);
score.setLocation(329,15);
counter.setLocation(238,15);
klorb2.setLocation(568,569);
blerko.setLocation(32,570);
klorb.setLocation(30,28);
blerko2.setLocation(567,30);
champion.setLocation(301,306);
blerko.setLocation(136,427);
blerko2.setLocation(508,113);
klorb2.setLocation(447,275);
klorb.setLocation(161,114);
klorb.setLocation(121,163);
blerko2.setLocation(521,145);
klorb2.setLocation(492,384);
blerko.setLocation(124,441);
Blerko blerko3 = new Blerko();
addObject(blerko3,358,530);
Klorb klorb3 = new Klorb();
addObject(klorb3,324,157);
removeObject(blerko3);
removeObject(klorb3);
klorb.setLocation(30,25);
blerko2.setLocation(577,24);
klorb2.setLocation(577,575);
blerko.setLocation(24,580);
addObject(klorb,578,297);
addObject(blerko,26,324);
Klorb klorb4 = new Klorb();
addObject(klorb4,580,283);
Blerko blerko4 = new Blerko();
addObject(blerko4,32,290);
addObject(klorb,305,580);
addObject(blerko,286,41);
blerko.setLocation(286,49);
Blerko blerko5 = new Blerko();
addObject(blerko5,32,577);
Klorb klorb5 = new Klorb();
addObject(klorb5,303,576);
Klorb klorb6 = new Klorb();
addObject(klorb6,29,454);
Klorb klorb7 = new Klorb();
addObject(klorb7,578,148);
Blerko blerko6 = new Blerko();
addObject(blerko6,580,447);
Blerko blerko7 = new Blerko();
addObject(blerko7,27,152);
removeObject(klorb5);
removeObject(blerko5);
removeObject(klorb6);
removeObject(blerko4);
removeObject(blerko7);
removeObject(klorb);
removeObject(blerko);
removeObject(blerko2);
removeObject(klorb7);
removeObject(klorb4);
removeObject(blerko6);
removeObject(klorb2);
champion.setLocation(50,557);
BossMan bossman = new BossMan();
addObject(bossman,462,182);
removeObject(bossman);
Klorb klorb8 = new Klorb();
addObject(klorb8,48,65);
Klorb klorb9 = new Klorb();
addObject(klorb9,54,216);
Klorb klorb10 = new Klorb();
addObject(klorb10,55,423);
Klorb klorb11 = new Klorb();
addObject(klorb11,573,512);
Klorb klorb12 = new Klorb();
addObject(klorb12,577,300);
Klorb klorb13 = new Klorb();
addObject(klorb13,576,111);
Blerko blerko8 = new Blerko();
addObject(blerko8,138,40);
Blerko blerko9 = new Blerko();
addObject(blerko9,494,34);
Blerko blerko10 = new Blerko();
addObject(blerko10,487,569);
Blerko blerko11 = new Blerko();
addObject(blerko11,166,576);
champion.setLocation(300,293);
removeObject(counter);
Counter counter2 = new Counter();
addObject(counter2,240,17);
counter2.setLocation(240,15);
removeObject(counter2);
Counter counter3 = new Counter();
addObject(counter3,242,16);
}
public void removeHealth()//this is used to remove health
{
counter.add(-2);
}
public int getHealth()//this allows classes get
{
int x = counter.gethealth();
return x;
}
public void addScore()
{
score.add(2);
}
}
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class Movers here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Movers extends Actor
{
/**
* Test if we are close to one of the edges of the world. Return true is we are.
*/
public boolean atWorldEdge()
{
if(getX() < 10 || getX() > getWorld().getWidth() - 10)
return true;
if(getY() < 10 || getY() > getWorld().getHeight() - 10)
return true;
else
return false;
}
/**
* Return true if we can see an object of class 'clss' right where we are.
* False if there is no such object here.
*/
public boolean canSee(Class clss)
{
Actor actor = getOneObjectAtOffset(0, 0, clss);
return actor != null;
}
/**
* Try to eat an object of class 'clss'. This is only successful if there
* is such an object where we currently are. Otherwise this method does
* nothing.
*/
public void eat(Class clss)
{
Actor actor = getOneObjectAtOffset(0, 0, clss);
if(actor != null) {
getWorld().removeObject(actor);
}
}
public void deadChampion()
{
if (this.getWorld() != null && this.getWorld().getClass() == PlayArea.class)
{
PlayArea world = getWorldOfType(PlayArea.class);
if(world.getHealth()<=0)
{
getWorld().removeObject(this);
Greenfoot.setWorld(new GameOver());
}
}
}
public void deadChampion2()
{
if (this.getWorld() != null && this.getWorld().getClass() == BossBattle.class)
{
BossBattle world = getWorldOfType(BossBattle.class);
if(world.getHealth()<=0)
{
getWorld().removeObject(this);
Greenfoot.setWorld(new GameOver());
}
}
}
public void removeHealth()
{
if (this.getWorld().getClass() == PlayArea.class)
{
if(this.isTouching(Monsters.class))
{
PlayArea world = getWorldOfType(PlayArea.class);
world.removeHealth();//removes players health
}
}
}
public void removeHealth2()
{
if (this.getWorld().getClass() == BossBattle.class)
{
if(this.canSee(Monsters.class))
{
BossBattle world = getWorldOfType(BossBattle.class);
world.removeHealth2();//removes players health
}
}
}
}
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class Champion here.
*
*
* @author
* @version v.1.0
*/
public class Champion extends People
{
public int health = 100;
int x;
int y;
int firecount;
public void act()
{
checkKeys();
firecount++;
if(firecount > 5)
if(Greenfoot.isKeyDown("space"))
{
getWorld().addObject(new Bullet(getRotation()), getX(), getY());
firecount = 4;
}
removeHealth();
removeHealth2();
deadChampion();
deadChampion2();
}
/**
* Check whether the control keys are being pressed, and turn
* if they are.
*/
public void checkKeys()
{
//these events make this program an event driven application.
if ( Greenfoot.isKeyDown("up") )//trigger function
{
move(8);//event handler
}
if ( Greenfoot.isKeyDown("down") )//trigger function
{
move(-5);//event handler
}
if ( Greenfoot.isKeyDown("left") )//trigger function
{
turn(-5);//event handler
}
if ( Greenfoot.isKeyDown("right") )//trigger function
{
turn(5);//event handler
}
}
}

