import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
public class Zombie extends Actor
{
private static int[] speed = {1,2,9,3,1,1,3,2,3,3};
private static int[] healthpoint = {50,50,55,56,55,50,52,40,50,55};
int SP,HP;
Zombie zombie[] = new Zombie[10];
private GreenfootImage easy = new GreenfootImage("easyzombie.png");
private GreenfootImage normal= new GreenfootImage("normalzombie.png");
private GreenfootImage super= new GreenfootImage("superZombie.png");
void setSP(int e){
SP = e;
}
void setHP(int k){
HP = k;
}
int getSP(){
return SP;
}
int getHP(){
return HP;
}
public void setvalue()
{
for(int i = 0; i < 10; i++){
zombie[i].setSP(Greenfoot.getRandomNumber(speed[i]));
zombie[i].setHP(Greenfoot.getRandomNumber(healthpoint[i]));
}
}
public void setpicture() {
for(int i = 0; i < 10; i++){
if ((zombie[i].getSP()>5)&&(zombie[i].getHP()>5))
zombie[i].setImage(super);
else if((zombie[i].getSP()>2)&&(zombie[i].getHP()<2))
zombie[i].setImage(easy);
else
{
zombie[i].setImage(normal);
}
}
}
}
