I am making a space invaders game and the alien bullets only hit the space ship if the bullet hits it in the dead center. I want the to make the ship have a better hit detection so the bullets don't pass through the ship.
public void hit() { Actor Bullet2; Bullet2 = isTouching (0, 0, bullet2.class); if (Bullet2 != null) { World world; world = getWorld(); world.removeObject(Bullet2); ((space)world).healthbar.add(-50); } }
public void hit() { if (isTouching(bullet2.class)) { removeTouching(bullet2.class); ((space)getWorld()).healthbar.add(-50); } }