So I'm making a game where you can buy items with the points you have gotten so far and over a period of seconds, you will get more points based on the amount of that item you bought. I have the counter down and the buying, I just can't get the it to add the points back. I have a button and an actor of each button so I will post both on one of them.
Button:
Actor:
Thanks in advanced.
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class GrandmaButton here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class 10pButton extends Buttons
{
public 10pButton()
{
setImage(new GreenfootImage("Buy 10p: " + cost1, 20, Color.WHITE, Color.BLUE));
}
public int cost1 = 25;
public int GN = 0;
public void act()
{
checkBuy();
setImage(new GreenfootImage("Buy 10p: " + cost1, 20, Color.WHITE, Color.BLUE));
}
public void checkBuy()
{
BackGround theWorld = (BackGround) getWorld();
Counter counter = theWorld.getCounter();
if(counter.getValue() >=cost1 ){
if(Greenfoot.mouseClicked(this)==true) {
counter.subtract(cost1);
GN ++;
decideCost();
}
}
}
public void decideCost(){
cost1 = cost1 + ((3^(GN+1))*GN) + (1+(3^GN)*(GN));
}
}import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
public class 10p extends Actor
{
public void act()
{
WaitTime();
}
public int timer2 = 10;
public void WaitTime()
{
if(timer2 > 0) {
timer2 --;
}
if(timer2 == 0){
BackGround theWorld = (BackGround) getWorld();
Counter counter = theWorld.getCounter();
counter.add(50);
timer2 = 10;
}
}
}
