I want to make it so that when my one bacteria hits the left side of the world, all the bacteria speed up by one speed. They start at -6, and when one hits the wall they speed up to -7 and so on. I have this code but it totally does not work
/**
* Float along the bloodstream, slowly rotating.
*/
public void act()
{
edge();
turn(2);
setLocation(getX()-6, getY());
if (isAtEdge())
{
getWorld().removeObject(this);
}
}
public void edge()
{
if (getX() < 2)
{
setLocation(getX()-1, getY());
}
}
}
