i want to shoot a bullet every time i press space using the .equals(Greenfoot.getKey())) method but the bullet do not want to appear
import greenfoot.*;
public class CopyOfJumper extends Actor
{
private int ySpeed;
public CopyOfJumper()
{
}
public int frame = 0;
public int waktu = 5;
GreenfootImage gambar13 = new GreenfootImage("standinge.png");
GreenfootImage gambar14 = new GreenfootImage("touma_kamijou_and_index_jus_by_gameinvader-d9kwuh0.png");
public void act()
{
int groundLevel = getWorld().getHeight() - getImage().getHeight()/2;
boolean onGround = (getY() == groundLevel);
if (!onGround) // in middle of jump
{
ySpeed++; // adds gravity effect
setLocation(getX(), getY()+ySpeed); // fall (rising slower or falling faster)
if (getY()>=groundLevel) // has landed (reached ground level)
{
setLocation(getX(), groundLevel); // set on ground
Greenfoot.getKey(); // clears any key pressed during jump
}
}
else // on ground
{
if ("up".equals(Greenfoot.getKey())) // jump key detected
{
ySpeed = -15; // add jump speed
setLocation(getX(), getY()+ySpeed); // leave ground
}
else if (Greenfoot.isKeyDown("right"))
{
move(3);
animasi();
}
else if (Greenfoot.isKeyDown("left"))
{
move(-3);
animasin();
}
else if ("space".equals(Greenfoot.getKey()))
{
fire();
}
else
{
setImage(gambar13);
}
}
}
public GreenfootImage[] imagesR =
{
new GreenfootImage("R1.png"),
new GreenfootImage("R2.png"),
new GreenfootImage("R3.png"),
new GreenfootImage("R4.png"),
new GreenfootImage("R5.png"),
new GreenfootImage("R6.png"),
new GreenfootImage("R7.png"),
new GreenfootImage("R8.png"),
new GreenfootImage("R9.png"),
};
public GreenfootImage[] imagesL =
{
new GreenfootImage("L1.png"),
new GreenfootImage("L2.png"),
new GreenfootImage("L3.png"),
new GreenfootImage("L4.png"),
new GreenfootImage("L5.png"),
new GreenfootImage("L6.png"),
new GreenfootImage("L7.png"),
new GreenfootImage("L8.png"),
new GreenfootImage("L9.png"),
};
private void animasi()
{
frame = (frame+1)%(9*3);
setImage(imagesR[frame/12]);
}
private void animasin()
{
frame = (frame+1)%(9*3);
setImage(imagesL[frame/12]);
}
private void fire()
{
setImage(gambar14);
pierre var = new pierre();
getWorld().addObject(var, getX(), getY());
}
}

