You probably just need one actor in the world from the following class:
< Code Omitted >
The only behavior given in this class is what you had indicated was needed. Any other behavior will have to be added as needed. And, of course, the class name can be modified as desired.
You are checking for 60 act iterations, not 60 seconds.
Yes, I am checking for 60 act iterations -- which is about 1 second -- not 60:
MetinPlays wrote...
I want one object of my game to spawn randomly on the field an remove after 1 second and spawn again somewhere random.
Only thing needed to be done was move lines 5 through 16 of the Peekaboo class into the Seestern class.