Here is the code that i am working with. The error appears on at every "int".
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
import java.util.*;
public class Explosion extends Actor
{
/**
* Act - do whatever the Explosion wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
// Add your action code here.
}
}
/**
* An explosion. It starts by expanding and then collapsing.
* The explosion will explode other obejcts that the explosion intersects.
*/
public class Explosion extends Actor{;
/** How many images should be used in the animation of the explostion */
private final static int IMAGE_COUNT= 1;
}
/**
* The images in the explosion. This is static so the images are not
* recreated for every object (improves performance significantly).
*/
private static GreenfootImage[] images;
/** Current size of the explosion */
private int imageNo = 0;
/** How much do we increment the index in the explosion animation. */
private int increment=1;
public Explosion() {
initialiseImages();
setImage(images[0]);
Greenfoot.playSound("Explosion.wav");
}
/**
* Create the images for explosion.
*/
public synchronized static void initialiseImages() {
if(images == null) {
GreenfootImage baseImage = new GreenfootImage("explosion.png");
int maxSize = baseImage.getWidth()/2;
int delta = maxSize / (IMAGE_COUNT+1);
int size = 0;
images = new GreenfootImage[IMAGE_COUNT];
for(int i=0; i < IMAGE_COUNT; i++) {
size = size + delta;
images[i] = new GreenfootImage(baseImage);
images[i].scale(size, size);
}
}
}
/**
* EXPLODE!
*/
public void act()
{
if(imageNo > 0) {
setImage(images[imageNo]);
}
imageNo += increment;
if(imageNo >= IMAGE_COUNT) {
increment = -increment;
imageNo += increment;
}
if(imageNo <= 0) {
setImage(new GreenfootImage(1,1));
}
if(imageNo <= -30) {
((Space) getWorld()).gameOver();
}
}
}