I got everything else for the game but for some reason the Aliens won't move at all. Is my code completely wrong?
public class Alien extends Actor { protected int delayCounter; //Counts cycles. protected int counter; //Another counter variable. public int modulus; // make aliens move. public boolean first; //first move cycle then true. public boolean Left; // Alien movement to the left = true. /** * Allows the Alien to be destroyed by shooter bullet. */ public void act() { Actor bullet = getOneIntersectingObject(Bullet.class); if(bullet != null) { getWorld().removeObject(this); } delayCounter++; } /** * Allows the Alien to shoot */ public void shoot () { getWorld().addObject (new AlienBullet(), getX(), getY()); } /** * Where each veriable is set. */ public Alien() { delayCounter = 0; Left = true; modulus = 20; counter = 0; first = true; } /** * This method tells the Alien how to move */ public void move() { counter++; if (counter < (20 * modulus) && first) //Go left if counter is less than 400 { moveLeft(); } else if (counter < (35 * modulus) && !Left && !first ) //Go right if counter //is less than 750 and { moveRight(); } else if (counter < (35 * modulus) && Left && !first ) //Go left if counter is //less than 700 { moveLeft(); } if ( counter == (35 * modulus) ) //Tells the aliens to move down { moveDown(); counter = 0; Left = !Left; } else if (counter == (20 * modulus) && first) //Tells the aliens to move down //once it hits the left edge of te world { moveDown(); first = false; counter = 0; Left = !Left; } } /** * This Tells the Aliens to move left */ public void moveLeft() { if ( (delayCounter % modulus) == 0) { setLocation(getX()-10, getY()); } } /** * this tells the aliens how to go right */ public void moveRight() { if ( (delayCounter % modulus) == 0) { setLocation(getX()+10, getY()); } } /** * This shows the aliens how to go down */ public void moveDown() { setLocation(getX(), getY() + 10); } }