Actor block1 = getOneIntersectingObject(Block1.class);
if (block1 != null) {
dy = -dy;
if (dy > 0) {
dy += 2;
}else if (dy < 0) {
dy -= 2;
}
addToScore(20);
int altX = block1.getX();
int altY = block1.getY();
this.removeTouching(Block1.class);
getWorld().addObject(new Block(), altX, altY);
}
