Hi,
I have my boss firing bullets using:
and
Question is if I include 3 bullets how do I get each of them to fire at a slightly different angle:
public void fireHunterMissile(){ if (missileLimiter > 30){ missileLimiter = 0; BossMissile fireMissile1 = new BossMissile(); getWorld().addObject(fireMissile1, getX() + xPosition, getY()+ yPosition); } }
public class BossMissile extends Missiles { public BossMissile(){ this.velocity = 8; } /** * Act - do whatever the EnemyMissile wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ public void act() { moveLeft(); checkHeroCollision(); } }
public void fireHunterMissile(){ if (missileLimiter > 30){ missileLimiter = 0; BossMissile fireMissile1 = new BossMissile(); BossMissile fireMissile2 = new BossMissile(); BossMissile fireMissile3 = new BossMissile(); getWorld().addObject(fireMissile1, getX() + xPosition, getY()+ yPosition); getWorld().addObject(fireMissile2, getX() + xPosition, getY()+ yPosition); getWorld().addObject(fireMissile3, getX() + xPosition, getY()+ yPosition); } }