FutureCoder wrote...
i tried this but it didn't change anything, it swaps between the worlds, but the character isn't placed in it.addObject(character,
addObject(character,
addObject(character,
public class world2 extends World
{
private Character character;
public world2()
{
this(new Character());
}
/**
* Prepare the world for the start of the program. That is: create the initial
* objects and add them to the world.
*/
public world2(Character charctr)
{
super(1000, 618, 1);
character = charctr;
}
}addObject(character, 100, 100);