Hallo, ich hab ein Spiel wo es ein Score gibt, der soll wenn das nächste Level erreicht wird beibehalten werden.
Außerdem sollte er auch bei drücken der Reset taste zurückgesetzt werden.
Vielen dank für eure Hilfe
Grüße Viro
private static final Color transparent = new Color(0,0,0,0);
private GreenfootImage background;
private int value;
private int target;
private String prefix;
public Counter()
{
this(new String());
}
/**
* Create a new counter, initialised to 0.
*/
public Counter(String prefix)
{
background = getImage(); // get image from class
value = 0;
target = 0;
this.prefix = prefix;
updateImage();
}
/**
* Animate the display to count up (or down) to the current target value.
*/
public void act()
{
if (value < target) {
value++;
updateImage();
}
else if (value > target) {
value--;
updateImage();
}
}
/**
* Add a new score to the current counter value. This will animate
* the counter over consecutive frames until it reaches the new value.
*/
public void add(int score)
{
target += score;
}
/**
* Return the current counter value.
*/
public int getValue()
{
return target;
}
/**
* Set a new counter value. This will not animate the counter.
*/
public void setValue(int newValue)
{
target = newValue;
value = newValue;
updateImage();
}
/**
* Sets a text prefix that should be displayed before
* the counter value (e.g. "Score: ").
*/
public void setPrefix(String prefix)
{
this.prefix = prefix;
updateImage();
}
/**
* Update the image on screen to show the current value.
*/
private void updateImage()
{
GreenfootImage image = new GreenfootImage(background);
GreenfootImage text = new GreenfootImage(prefix + value, 22, Color.BLACK, transparent);
if (text.getWidth() > image.getWidth() - 20)
{
image.scale(text.getWidth() + 20, image.getHeight());
}
image.drawImage(text, (image.getWidth()-text.getWidth())/2,
(image.getHeight()-text.getHeight())/2);
setImage(image);
}
}