Actor object = getOneIntersectingObject(Objects.class);
if (object != null)
{
int yDir = (int)Math.signum(ySpeed);
setLocation(getX(), object.getY()-yDir*((object.getImage().getHeight()+getImage().getHeight())/2+1));
ySpeed = 0;
if (yDir > 0) onGround = true;
}
