for (int i = 0 ; i < 8 ; i++)
{
if (getY() - i == 0)
{
break;
}
else if (PlayerVsPlayer.tile[getY() - i][getX()] == 0)
{
getWorld().addObject(new Range(1, this, getX(), getY()), getX(), getY() - i);
}
else if (PlayerVsPlayer.tile[getY() - i][getX()] == 1 && color == "black" || PlayerVsPlayer.tile[getY() - i][getX()] == 2 && color == "white")
{
getWorld().addObject(new Range(2, this, getX(), getY()), getX(), getY() - i);
}
else
{
break;
}
}
