The intersection and collision tutorials seem pretty straightforward to me, but I can't find anything on google that has the same problem as me! I basically have a basket catcher game where i catch stuff from the sky. As soon as the random object is generated and appears in the sky, the getOneIntersectingObject(basket.class) != null when it should be, at least until it falls down and i actually collide with it. I check this via system print. I'm pretty much done with everything else but this has been driving me crazy and I'm not sure what's the problem! FWIW I scaled the images but afaik the image and actual object boundaries are supposed to be equal (and I'm not imagining some invisible box around it) D:
