hello :)
i need to ask you something guys,
how to check if the object is removed from the world? well lets say theres 1 turret 1 minion and 1 Hero in my world.
so my turret shooting at the minion, but then i tried to kill the minion first using my hero bullet .-. after that error appear because my turret's bullet is targeting the minion, but the minion got removed by the hero before the turret's bullet can reach .-. i tried to use isEmpty, but its no use because in my case i put many minion .... .-. help
thx...
