So, I'm trying to work out a couple issues right now,
1
I'm trying to make it so that when you attack an enemy it doesn't die right away, I would like it to be liek you have an 'attack strength' that goes up with you level (that's issue 2) but, obviously I'm not really sure how to do that.
2,
a way to level up every time you kill, let's say, ten enemies, I have a set of rose images, that every two enemies you kill the image changes, slwly blooming, then starting over in a different color, I sort of have that part working, but currently it just keeps going, not just when an enemy dies.
Before anyone asks for code, The part for the rose changing image is a modified imported counter. I don't have any code for the first issue.


