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Greenfoot back
xinzhaogg
xinzhaogg wrote ...

2017/1/19

awt event queue error

xinzhaogg xinzhaogg

2017/1/19

#
I spent a lot of time making my first game ever and I was right about finishing it that this weird error appeared. Apparently, I am missing a reference pointer and the result prevents me from compiling/ running the game. I am not sure how I got there but I remember the last changes I made anterior to the bug was in the class called Rocket and I was playing around with the instances ad and adSpeed. Any help would be appreciated and thank you for your time:)
public class Rocket  extends Actor
{
    private int shotTimer = 0;
    private static int ad=50; 
    public static int xPos=0;
    public static int yPos=0;
    private static boolean upupup= false;
    private static int adSpeed=20;

    public Rocket(int ad, int adSpeed)
    {
        this.ad=ad;
        this.adSpeed= adSpeed;
    }

    private void setAdSpeed(int adSpeed)
    {
        this.adSpeed= adSpeed;

    }

    public void setAd(int ad)
    {
        this.ad=ad;
    }

    public static boolean getUp()
    {
        return upupup; 
    }

    public static int getAd()
    {
        return ad;
    }

    public static int xPos()
    {
        return xPos;
    }

    public static int yPos()
    {
        return yPos;
    }

    /**
     * Act - do whatever the Ship wants to do. This method is called whenever
     * the 'Act' or 'Run' button gets pressed in the environment.
     */
    public void act() 
    {
        xPos= getX();
        yPos= getY(); 
        if(Greenfoot.isKeyDown("w"))
        {
            this.setLocation(getX(), getY()-2);
        }
        if(Greenfoot.isKeyDown("s"))
        {
            this.setLocation(getX(), getY()+2);
        }
        if(Greenfoot.isKeyDown("a")&&this.getX()!=118)
        {
            this.setLocation(getX()-2, getY());
        }
        if(Greenfoot.isKeyDown("d"))
        {
            this.setLocation(getX()+2, getY());
        }
        if (shotTimer > 0) {
            shotTimer = shotTimer - 1;
        }
        else if (Greenfoot.isKeyDown("space")) {
            getWorld().addObject(new Shot(this), getX(), getY());
            shotTimer = 20; // delay next shot
        }
        upgrade();

    }

    private void hit()
    {
        Actor rock= getOneObjectAtOffset(0,0,Asteroid.class);
        Actor life= getOneObjectAtOffset(0,0,Life.class);
        if(rock!=null)
        {
            getWorld().removeObject(this);

            //getWorld().removeObject(life);
        }
    }

    public void respawn()
    {
        getWorld().addObject(new Rocket(50,5),750, 650);
        //if 1 set image 1 else if 2 set image 2
    }

    private void upgrade()
    {
        int money= Counter.getTotal();
        if(Greenfoot.isKeyDown("m") &&money>=40)
        {
            setAd(60);
            setAdSpeed(5);
            setImage(new GreenfootImage("rocket27.png"));
            Counter.backMoney();

        }

    }
}
danpost danpost

2017/1/19

#
xinzhaogg wrote...
this weird error appeared. Apparently, I am missing a reference pointer and the result prevents me from compiling/ running the game.
Please show the complete error output you got.
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