I am making a game currently, but I need to add code so that if my player collides with a platform, it doesn't go through it (the platform acts like a solid). I have tried using the getoneobjectatoffset code, and if there Is a platform I set the speed to zero, but this isn't working for me. I think part of the reason is that if there are two or more platforms detected it bugs out. Using the getobjectsatoffset doesn't work however, because there is no way to tell the hero to look for a specific platform. Is there? Any suggestions. THANKS
