Have been trying to get orbs to collide but still pass right threw each other.
public Velocity getVelocity()
{
return vel;
}
public Orb getIntersectingOrb()
{
Actor a = getOneIntersectingObject(Orb.class);
if( a!= null)
{
return (Orb)a;
}
else
{
return null;
}
}
public Orb handleOrbCollision()
{
return null;
}
public void setVelocity(Velocity newVel)
{
vel = newVel;

