I have a problem with a game I want to make. I dont want to insert every single coordinate of every single texture/block.
I would really appreciate help. thanks
addObject(new Block_solid(),15,786);
addObject(new Block_solid(),45,786);
addObject(new Block_solid(),75,786);
addObject(new Block_solid(),105,786);
addObject(new Block_solid(),135,786);
addObject(new Block_solid(),165,786);
addObject(new Block_solid(),195,786);
addObject(new Block_solid(),225,786);
addObject(new Block_solid(),255,786);
addObject(new Block_solid(),285,786);
addObject(new Block_solid(),315,786);
addObject(new Block_solid(),345,786);
addObject(new Block_solid(),375,786);
addObject(new Block_solid(),405,786);
addObject(new Block_solid(),435,786);
addObject(new Block_solid(),465,786);
addObject(new Block_solid(),495,786);
addObject(new Block_solid(),525,786);
addObject(new Block_solid(),555,786);
addObject(new Block_solid(),585,786);
addObject(new Block_solid(),615,786);
addObject(new Block_solid(),645,786);
addObject(new Block_solid(),675,786);
addObject(new Block_solid(),705,786);
addObject(new Block_solid(),735,786);
addObject(new Block_solid(),765,786);
addObject(new Block_solid(),795,786);
addObject(new Block_solid(),825,786);
addObject(new Block_solid(),855,786);
addObject(new Block_solid(),885,786);
addObject(new Block_solid(),915,786);
addObject(new Block_solid(),945,786);
addObject(new Block_solid(),975,786);
addObject(new Block_solid(),1005,786);
addObject(new Block_solid(),1035,786);
addObject(new Block_solid(),1065,786);
addObject(new Block_solid(),1095,786);
addObject(new Block_solid(),1125,786);
addObject(new Block_solid(),1155,786);
addObject(new Block_solid(),1185,786);
