public class MainFighter extends Actor
{
boolean TurnCount = false;
public MainFighter(){
int percentage = 200;
GreenfootImage image = getImage();
image.scale(image.getWidth()*percentage/100, image.getHeight()*percentage/100);
setImage(image);
}
String equippedWeapon = "none";
public void act()
{
if(TurnCount = true){
if(Greenfoot.isKeyDown("q")){
if(equippedWeapon == "sword"){
SwordSlash slash = new SwordSlash();
getWorld().addObject(slash, 250, 200);
TurnCount = false;
}
}
if(Greenfoot.isKeyDown("e")){
Fireball fire = new Fireball();
getWorld().addObject(fire, 250, 200);
TurnCount = false;
}
if(Greenfoot.isKeyDown("r")){
IceCrystal ice = new IceCrystal();
getWorld().addObject(ice, 250, 200);
TurnCount = false;
}
if(Greenfoot.isKeyDown("t")){
Lightning bolt = new Lightning();
getWorld().addObject(bolt, 250, 200);
TurnCount = false;
}
if(Greenfoot.isKeyDown("y")){
Holy faith = new Holy();
getWorld().addObject(faith, 250, 200);
TurnCount = false;
}
if(Greenfoot.isKeyDown("u")){
Dark hate = new Dark();
getWorld().addObject(hate, 250, 200);
TurnCount = false;
}
if(Greenfoot.isKeyDown("i")){
Earth rock = new Earth();
getWorld().addObject(rock, 250, 200);
TurnCount = false;
}
if(Greenfoot.isKeyDown("o")){
Water wave = new Water();
getWorld().addObject(wave, 250, 200);
TurnCount = false;
}
}
if(TurnCount = false){
int RdmAttack = (Greenfoot.getRandomNumber(7));
if(RdmAttack == 1){
EnemyFireball fire = new EnemyFireball();
getWorld().addObject(fire, 550, 200);
}
if(RdmAttack == 2){
EnemyIceCrystal ice = new EnemyIceCrystal();
getWorld().addObject(ice, 550, 200);
}
if(RdmAttack == 3){
EnemyLightning bolt = new EnemyLightning();
getWorld().addObject(bolt, 550, 200);
}
if(RdmAttack == 4){
EnemyHoly faith = new EnemyHoly();
getWorld().addObject(faith, 550, 200);
}
if(RdmAttack == 5){
EnemyDark hate = new EnemyDark();
getWorld().addObject(hate, 550, 200);
}
if(RdmAttack == 6){
EnemyEarth rock = new EnemyEarth();
getWorld().addObject(rock, 550, 200);
}
if(RdmAttack == 7){
EnemyWater wave = new EnemyWater();
getWorld().addObject(wave, 550, 200);
}
TurnCount = true;
}
}
}
