This site requires JavaScript, please enable it in your browser!
Greenfoot back
ftelliott
ftelliott wrote ...

2016/12/2

Images Not Loading at Launch

ftelliott ftelliott

2016/12/2

#
Today several of my students are launching their greenfoot projects, they open and the class code is present, but no images appear. The referenced files are in the image folder. We are stuck! We are running v3.0.4. Help! :(
danpost danpost

2016/12/2

#
ftelliott wrote...
Today several of my students are launching their greenfoot projects, they open and the class code is present, but no images appear. The referenced files are in the image folder.
Are the images set as default class images or actually being referenced in code? if in code, show how they are being referenced (show the class code in which a reference to one of the images is being made).
ftelliott ftelliott

2016/12/2

#
Thanks Dan! I am new to Greenfoot this year. It appears they are images the students are selecting when they create a new subclass. These are images they created and put in the images folder. So I think that means we are talking about "images set as default class images" and are not actually referenced in code.
danpost danpost

2016/12/2

#
ftelliott wrote...
we are talking about "images set as default class images" and are not actually referenced in code.
Does everything compile fine (are the 'Run' and 'Reset' buttons active)?
ftelliott ftelliott

2016/12/2

#
Their game opens and seems to load, the run button is green, but everything is frozen. It does seem to be the case that for the students affected, they have a large number of initial objects.
danpost danpost

2016/12/2

#
ftelliott wrote...
Their game opens and seems to load, the run button is green, but everything is frozen. It does seem to be the case that for the students affected, they have a large number of initial objects.
Try having the number of object reduced. Also, try to have them limit the size of the world to something like (900, 600), at most. I cannot think of anything more to suggest.
You need to login to post a reply.