So, I'm most of the worlds in my game are a subclass of a scrolling world. The background is stretched to fill the entire thing so it doesn't just end when you start scrolling. But with this I get a java heap space error a lot, so would I get this less with the current way, or if I created a longer image to fill the entire thing so it didn't have to edit in the program?


there is really no change in the image. So, why scroll it at all. You still need to scroll the actors; but, the background will then only appear to scroll.