Hey i am new to programming and am trying to get a maethod from my airplane class into my world class to get it into another kind of world level without changing the worldI am trying to get (barrelCollision()) into the barrelMeter++ if statement. pls help
My World Class
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
import greenfoot.Actor;
/**
* Write a description of class ArrrrrTheSeaofBarrels here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class ArrrrrTheSeaofBarrels extends World
{
/**
* Constructor for objects of class ArrrrrTheSeaofBarrels.
*
*/
public ArrrrrTheSeaofBarrels()
{
super(800, 600, 1);
int barrelMeter=0;
addObject(new Airplane(), 400, 300);
level1();
if (Airplane.barrelCollision()){ HELP IN THIS LINE OF CODE
barrelMeter++;
}
if (barrelMeter==10){
level2();
barrelMeter=0;
}
if (barrelMeter==6){
level3();
barrelMeter=0;
}
if (barrelMeter==4){
level4();
barrelMeter=0;
}
}
private void barrelCreator(){
addObject(new Barrel(),Greenfoot.getRandomNumber(800),Greenfoot.getRandomNumber(600));
addObject(new Barrel(),Greenfoot.getRandomNumber(800),Greenfoot.getRandomNumber(600));
}
public void level1(){
barrelCreator();
barrelCreator();
barrelCreator();
barrelCreator();
barrelCreator();
}
public void level2(){
removeObjects(getObjects(Airplane.class));
addObject(new Airplane(), 400, 300);
barrelCreator();
barrelCreator();
barrelCreator();
addObject(new Misslie(), 250, 300);
}
public void level3(){
removeObjects(getObjects(Airplane.class));
removeObjects(getObjects(Misslie.class));
addObject(new Airplane(), 400, 300);
barrelCreator();
barrelCreator();
addObject(new Misslie(), 250, 300);
addObject(new Misslie(), 550, 300);
}
public void level4(){
removeObjects(getObjects(Airplane.class));
removeObjects(getObjects(Misslie.class));
removeObjects(getObjects(Misslie.class));
addObject(new Airplane(), 400, 300);
barrelCreator();
addObject(new Misslie(), 250, 300);
addObject(new Misslie(), 550, 300);
addObject(new Misslie(), 700, 300);
}
My Airplane Class
[code]import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class Airplane here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Airplane extends Actor
{
public Airplane()
{
GreenfootImage image = getImage();
image.scale(image.getWidth() - 60, image.getHeight() - 30);
setImage(image);
}
/**
* Act - do whatever the Airplane wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
planeMovement();
barrelCollission();
planeDeath();
if (isAtEdge()){
turn(180);
}
}
public void barrelCollission()
{
int barrelMeter = 0;
if(isTouching(Barrel.class)){
removeTouching(Barrel.class);
barrelMeter++;
}
}
private void planeMovement()
{ move(7);
if (Greenfoot.isKeyDown("left")){
turn(-5);
}
if (Greenfoot.isKeyDown("right")){
turn(5);
}
if (Greenfoot.isKeyDown("down")){
turn(180);
}
}
private void planeDeath(){
if (isTouching(Misslie.class)){
removeTouching(Misslie.class);
getWorld().addObject(new Explosion(), getX(), getY());
getWorld().removeObject(Airplane.this);
}
}
}
