This is cool. So I can program mobile with my usb. What makes such a big difference between the standalone and the normal version that it takes weeks to bring it on the same stage?
We have written a new launcher for the USB version, to improve reliability, which took some development effort. Also, in general, this was a fairly low-priority task considering all the things the team does.
On the positive side, for future versions, we should be able to put out the USB version at more-or-less the same time as the regular release.
However, I'm not sure what you mean by "program mobile". This is standard Greenfoot, it won't do mobile apps.
ok, now I know why. With mobile I mean with an usb (I know it is not really mobile, i need a pc to do this)
Greenfoot launcher gives message: Greenfoot could not find any Java system: A JDK/J2SDK must be installed to run BlueJ. I thought the JDK was included in the download for the stand-alone version. What did I do wrong?
I am not sure, but in this window, there is a button browse, click on it and find it manually
Apologies, but the download included the wrong version of Greenfoot - this has been remedied now. Anyone who downloaded it previously may wish to do so again.
danpost, the file must be unzipped at the "root" level of a USB stick. It won't work correctly if you unzip it into a folder. This is something we might be able to remedy in the future.
Why do you think it should be 10? (You are allowed 10 ints, 5 Strings - perhaps this confused you?)
From Class UserInfo API documentation:
The data that can be stored for each user consists of a score, 10 additional general purpose integers, and 10 strings (limited to 50 characters in length). In addition, the user name and user's image can be retrieved from the user data.
Ah, that's a mistake; it should say 5 strings! The documentation for the setString() and getString() methods is more accurate, specifying that there are NUM_STRING storable strings (NUM_STRINGS is defined as equal to 5).