Hi,
I'm back again with another question, sorry. When I try to compile my EnemyTank class, it gives the following error: "Constructor EnemyTank in class EnemyTank cannot be applied to given types
required: boolean
found: no arguments
reason: actual and formal argument lists differ in length
Code for EnemyTank class:
Error concerning lines 28-33.
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
import java.awt.Color;
import java.lang.Object;
import java.lang.Class;
import java.util.List;
import java.awt.Point;
public class EnemyTank extends Vehicle implements LandUnit
{
private static GreenfootImage base = new GreenfootImage("TankBase.png");
private static GreenfootImage sBase = new GreenfootImage("STankBase.png");
private static GreenfootImage xplosion = new GreenfootImage("atomic_bomb.png");
private static final int ROTATION_SPEED = 1;
private static final double ACCELERATION = .05;
private static final double MAX_SPEED = 2;
private TankGun gun;
private boolean large;
private TankTracks tracks;
private boolean big;
private GreenfootImage image1;
private GreenfootImage image2;
private GreenfootImage image3;
private GreenfootImage background;
private boolean Startgame = false;
private boolean clicked = false;
public EnemyTank(boolean big)
{
setImage(big ? sBase : base);
large = big;
gun = new TankGun(big);
}
public void act()
{
super.act();
if (tracks == null || tracks.getWorld() == null || Math.sqrt(Math.pow(tracks.getX() - getX(), 2) + Math.pow(tracks.getY() - getY(), 2)) > (large ? 6 : 4))
{
tracks = new TankTracks(getRotation() + (speed > 0 ? 0 : 180), large);
getWorld().addObject(tracks, getX(), getY());
}
moveAround();
lookForObject();
RandomMove();
}
public boolean canSee(Class clss)
{
Actor actor = getOneObjectAtOffset(0, 0, clss);
return actor != null;
}
public void rotate(int r)
{
super.rotate(r);
gun.setRotation(gun.getRotation() + r);
}
public void setLocation(int x, int y)
{
super.setLocation(x, y);
gun.setLocation(x, y);
}
public void addedToWorld(World world)
{
super.addedToWorld(world);
world.addObject(gun, getX(), getY());
}
public boolean isLarge()
{
return large;
}
......
}


