In the game I am working on, when I compile my program, it comes up with this in the Terminal Window:
When I restart Greenfoot, although, this problem does not happen until I compile it again. Diagram:
Start Greenfoot ---> World is created ---> Compile ---> World throws an exception
In the list of methods, the last method in a class I can change is the SetDirection() method in Danpost's Scroll class. I will soon be uploading this scenario.
java.lang.OutOfMemoryError: Java heap space at java.awt.image.DataBufferInt.<init>(DataBufferInt.java:75) at java.awt.image.Raster.createPackedRaster(Raster.java:467) at java.awt.image.DirectColorModel.createCompatibleWritableRaster(DirectColorModel.java:1032) at java.awt.GraphicsConfiguration.createCompatibleImage(GraphicsConfiguration.java:186) at greenfoot.util.GraphicsUtilities.createCompatibleTranslucentImage(GraphicsUtilities.java:189) at greenfoot.GreenfootImage.<init>(GreenfootImage.java:140) at Scroll.setDirection(Scroll.java:43) at Scroll.setActorAt(Scroll.java:107) at Level.<init>(Level.java:28) at Levels.<init>(Levels.java:27) at Start.<init>(Start.java:23) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:62) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45) at java.lang.reflect.Constructor.newInstance(Constructor.java:408) at greenfoot.core.Simulation.newInstance(Simulation.java:607) at greenfoot.platforms.ide.WorldHandlerDelegateIDE$4.run(WorldHandlerDelegateIDE.java:441) at greenfoot.core.Simulation.runQueuedTasks(Simulation.java:494) at greenfoot.core.Simulation.maybePause(Simulation.java:299) at greenfoot.core.Simulation.runContent(Simulation.java:212) at greenfoot.core.Simulation.run(Simulation.java:205)

