public void act()
{
setRotation(270);
move(2);
setRotation(0);
Actor missile = getOneIntersectingObject(Missile.class);
if (missile != null) {
{
getWorld().removeObject(missile);
}
}
if(getY()<20 ) getWorld().removeObject(this);
hitDetection();
}
public void hitDetection() {
if(isTouching(Rocket.class))
{
removeTouching(Rocket.class);
getWorld().removeObject(this);
}
}
}
