Hi, I hava some problems with the following code, the M key doesn't seam to go back to the "main menu".
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class Main here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Main extends World
{
/**
* Constructor for objects of class Main.
*
*/
public Main()
{
// Create a new world with 600x400 cells with a cell size of 1x1 pixels.
super(1280, 725, 1);
}
public void act(){
showText("A for Bank", 50, 20);
showText("B for Chalet", 55, 40);
showText("C for Club House", 80, 60);
showText("D for Consulate", 70, 80);
showText("E for Hereford Base", 90, 100);
showText("F for House", 55, 120);
showText("G for Kafe Dostoyevsky", 110, 140);
showText("H for Kanal", 50, 160);
showText("I for Oregon", 55, 180);
showText("J for Presidential Plane", 110, 200);
showText("K for Yacht", 50, 220);
if (Greenfoot.isKeyDown("K")){
showText("", 50, 20);
showText("", 55, 40);
showText("", 80, 60);
showText("", 70, 80);
showText("", 90, 100);
showText("", 55, 120);
showText("", 110, 140);
showText("", 50, 160);
showText("", 55, 180);
showText("", 110, 200);
showText("", 50, 220);
while(true){
setBackground("YACHT-1.png");
Greenfoot.delay(200);
setBackground("YACHT0.png");
Greenfoot.delay(200);
setBackground("YACHT1.png");
Greenfoot.delay(200);
setBackground("YACHT2.png");
Greenfoot.delay(200);
}
}
if (Greenfoot.isKeyDown("M")){
showText("A for Bank", 50, 20);
showText("B for Chalet", 55, 40);
showText("C for Club House", 80, 60);
showText("D for Consulate", 70, 80);
showText("E for Hereford Base", 90, 100);
showText("F for House", 55, 120);
showText("G for Kafe Dostoyevsky", 110, 140);
showText("H for Kanal", 50, 160);
showText("I for Oregon", 55, 180);
showText("J for Presidential Plane", 110, 200);
showText("K for Yacht", 50, 220);
setBackground("bricks3.jpg");
}
}
}
