public void displayCorrect()
{
Correct correct = new Correct();
getWorld().addObject(correct, 289, 190);
getWorld().removeObjects(getWorld().getObjects(Correct.class));
}
public void displayCorrect()
{
Correct correct = new Correct();
getWorld().addObject(correct, 289, 190);
getWorld().removeObjects(getWorld().getObjects(Correct.class));
}Greenfoot.delay(40);
/** in Cards class */
// instance fields
private Actor correct;
private int correctActs;
// when creating and adding into world
correct = new Correct();
getWorld().addObject(correct, 289, 190);
correctActs = 120;
// in act or method it calls (test for removal of Correct object)
if (correctActs > 0)
{
correctActs--;
if (correctActs == 0) getWorld().removeObject(correct);
}