import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class enemy here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class enemy extends ships
{
/**
* Act - do whatever the enemy wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
AI();
die();
}
public void AI()
{
turnTowards(player.currentX, player.currentY);
move(1);
}
public void die()
{
Actor bullet = getOneIntersectingObject(bullet.class);
if(bullet!=null)
{
getWorld().removeObject(bullet);
Greenfoot.playSound("explosion.wav");
getWorld().addObject(new explosion(), getX(), getY());
level1 level1 = (level1)getWorld();
counter counter = level1.getCounter();
counter.addScore();
getWorld().removeObject(this);
}
}
}
