1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 | import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class enemy here. * * @author (your name) * @version (a version number or a date) */ public class enemy extends ships { /** * Act - do whatever the enemy wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ public void act() { AI(); die(); } public void AI() { turnTowards(player.currentX, player.currentY); move( 1 ); } public void die() { Actor bullet = getOneIntersectingObject(bullet. class ); if (bullet!= null ) { getWorld().removeObject(bullet); Greenfoot.playSound( "explosion.wav" ); getWorld().addObject( new explosion(), getX(), getY()); level1 level1 = (level1)getWorld(); counter counter = level1.getCounter(); counter.addScore(); getWorld().removeObject( this ); } } } |

