I am creating black jack and I need to input an array list to do something in this project can someone please help I am in desperate need.


1 2 3 | Card[] deck = new Card[ 52 ]; for ( int n= 0 ; n< 52 ; n++) deck[n] = new Card(n); java.util.Collections.shuffle(java.util.Arrays.asList(deck)); |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 | import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class Card here. * * @author (your name) * @version (a version number or a date) */ public class Card extends Actor { public int cardValue; /** * Act - do whatever the Card wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ public void act() { } public void getCard() { int random = ( int ) (Math.random() * 52 + 2 ); String cardName = cardLookUp(random); setImage( new GreenfootImage(cardName)); } public int getCardValue() { return cardValue; } public String cardLookUp( int value) { String cardName = "I don't know" ; switch (value) { case 2 : cardName = "clubace.png" ; cardValue = 11 ; break ; case 3 : cardName = "club2.png" ; cardValue = 2 ; break ; case 4 : cardName = "club3.png" ; cardValue = 3 ; break ; case 5 : cardName = "club4.png" ; cardValue = 4 ; break ; case 6 : cardName = "club5.png" ; cardValue = 5 ; break ; case 7 : cardName = "club6.png" ; cardValue = 6 ; break ; case 8 : cardName = "club7.png" ; cardValue = 7 ; break ; case 9 : cardName = "club8.png" ; cardValue = 8 ; break ; case 10 : cardName = "club9.png" ; cardValue = 9 ; break ; case 11 : cardName = "club10.png" ; cardValue = 10 ; break ; case 12 : cardName = "clubjack.png" ; cardValue = 10 ; break ; case 13 : cardName = "clubqueen.png" ; cardValue = 10 ; break ; case 14 : cardName = "clubking.png" ; cardValue = 10 ; break ; case 15 : cardName = "diamondace.png" ; cardValue = 11 ; break ; case 16 : cardName = "diamond2.png" ; cardValue = 2 ; break ; case 17 : cardName = "diamond3.png" ; cardValue = 3 ; break ; case 18 : cardName = "diamond4.png" ; cardValue = 4 ; break ; case 19 : cardName = "diamond5.png" ; cardValue = 5 ; break ; case 20 : cardName = "diamond6.png" ; cardValue = 6 ; break ; case 21 : cardName = "diamond7.png" ; cardValue = 7 ; break ; case 22 : cardName = "diamond8.png" ; cardValue = 8 ; break ; case 23 : cardName = "diamond9.png" ; cardValue = 9 ; break ; case 24 : cardName = "diamond10.png" ; cardValue = 10 ; break ; case 25 : cardName = "diamondjack.png" ; cardValue = 10 ; break ; case 26 : cardName = "diamondqueen.png" ; cardValue = 10 ; break ; case 27 : cardName = "diamondking.png" ; cardValue = 10 ; break ; case 28 : cardName = "heartace.png" ; cardValue = 11 ; break ; case 29 : cardName = "heart2.png" ; cardValue = 2 ; break ; case 30 : cardName = "heart3.png" ; cardValue = 3 ; break ; case 31 : cardName = "heart4.png" ; cardValue = 4 ; break ; case 32 : cardName = "heart5.png" ; cardValue = 5 ; break ; case 33 : cardName = "heart6.png" ; cardValue = 6 ; break ; case 34 : cardName = "heart7.png" ; cardValue = 7 ; break ; case 35 : cardName = "heart8.png" ; cardValue = 8 ; break ; case 36 : cardName = "heart9.png" ; cardValue = 9 ; break ; case 37 : cardName = "heart10.png" ; cardValue = 10 ; break ; case 38 : cardName = "heartjack.png" ; cardValue = 10 ; break ; case 39 : cardName = "heartqueen.png" ; cardValue = 10 ; break ; case 40 : cardName = "heartking.png" ; cardValue = 10 ; break ; case 41 : cardName = "spadeace.png" ; cardValue = 11 ; break ; case 42 : cardName = "spade2.png" ; cardValue = 2 ; break ; case 43 : cardName = "spade3.png" ; cardValue = 3 ; break ; case 44 : cardName = "spade4.png" ; cardValue = 4 ; break ; case 45 : cardName = "spade5.png" ; cardValue = 5 ; break ; case 46 : cardName = "spade6.png" ; cardValue = 6 ; break ; case 47 : cardName = "spade7.png" ; cardValue = 7 ; break ; case 48 : cardName = "spade8.png" ; cardValue = 8 ; break ; case 49 : cardName = "spade9.png" ; cardValue = 9 ; break ; case 50 : cardName = "spade10.png" ; cardValue = 10 ; break ; case 51 : cardName = "spadejack.png" ; cardValue = 10 ; break ; case 52 : cardName = "spadequeen.png" ; cardValue = 10 ; break ; case 53 : cardName = "spadeking.png" ; cardValue = 10 ; break ; } return cardName; } |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 | import greenfoot.*; public class Card extends Actor { private static final String[] faces = { "ace" , "2" , "3" , "4" , "5', " 6 ", " 7 ", " 8 ", " 9 ", " 10 ", " jack ", " queen ", " king" }; private static final String[] suits = { "club" , "diamond" , "heart" , "spade" }; private static final GreenfootImage back = new GreenfootImage( "blueback.png" ); private int id; private int value; private String suit; private String face; private GreenfootImage front; public Card( int idNum) { id = idNum; // save identification number suit = suits[id/ 13 ]; // save suit name face = faces[id% 13 ]; // save face name front = new GreenfootImage(suit+face+ ".png" ); // save front image value = 1 +id% 13 ; // set base value if (value > 10 ) value = 10 ; // adjustment for face card if (value == 1 ) value = 11 ; // adjustment for ace hide(); // set card face down } public int getValue() { return value; } public void show() { setImage(front); } public void hide() { setImage(back); } public boolean isShowing() { return getImage() == front; } public void flip() { if (isShowing()) setImage(back); else setImage(front); } } |