I am trying to figure out how to allow for a moving object to hit another stationary object and cause the stationary object to move in the same direction as the object that hit it. Kind of like a moving car ramming the back of a parked one. My current code is not working very well. When the object hits the other object, the object moves slightly to the right. Any ideas would be helpful.
1 2 3 4 5 6 7 8 | private void checkDribble() { Player1 a = (Player1) getOneIntersectingObject(Player1. class ); if (a != null ) { move(); } } |