I need help again! I need to be able to share/update my variable kills between four different places
Sewer1(the World), Characters(Actor), Porcubutt(Actor), BlackKnight(Actor),SirB(Actor)
my actor tree looks like this
World
Sewer1
Actor
Characters
SirB
Porcubutt
BlackKnight
preferably i would like to compile all the updates into characters so every time one of the classes updates kills the kills get updated in characters and all other classes then finally i need Sewer1 to be able to see (but not affect)the kills in characters so that Sewer1 can spawn a door...
sorry if that was confusing... also I've been playing around with getter setter methods to get this to work but I've been unsuccessful so if that is an option to fix this if you could explain it in depth that would be awesome!

