also do you know how to make an actor randomly jump? cause i might start a new thread about it


if (onGround() && Greenfoot.getRandomNumber(100)<JUMP_PERCENT_CHANCE) jump();
verticalSpeed += JUMP_STRENGTH;
verticalSpeed--; setLocation(getX(), getY()+verticalSpeed);
public void RandomJump () { if(isOnGround && Greenfoot.getRandomNumber(100)) jump(); } public void jump() { fspeed = -10; fall(); } public void fall() { setLocation ( getX(), getY() + fspeed); fspeed = fspeed + acceleration; }
Actor heartless = getOneIntersectingObject(Heartless.class); { if(heartless != null) healthBar.subtract(10); }
java.lang.NullPointerException at K.hit(K.java:132) at K.act(K.java:35) at greenfoot.core.Simulation.actActor(Simulation.java:583) at greenfoot.core.Simulation.runOneLoop(Simulation.java:541) at greenfoot.core.Simulation.runContent(Simulation.java:215) at greenfoot.core.Simulation.run(Simulation.java:205)
if(healthBar.getValue() == 0) { getWorld().removeObject(healthBar); getWorld().removeObject(this); World world = getWorld(); NewGameOver newgameover = new NewGameOver(); world.addObject(newgameover, world.getWidth()/2,world.getHeight()/2); } }
public boolean touchingenemy() { Actor heartless = getOneIntersectingObject(Heartless.class); if(heartless != null){ return true; } return false; }
// with boolean field (outside method) private boolean onHeartless = false; // then inside method if (isTouching(Heartless.class) { if (!onHeartless) { healthBar.subtract(10); onHeartless = true; } } else onHeartless = false;