I would like to see all code releated to the field 'Level', or 'level' (now), in your world subclass.


Here it is: import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) import java.util.List; /** * Write a description of class Background here. * * @author (your name) * @version (a version number or a date) */ public class Level extends World { public static int level; private GameOver gameover = new GameOver(); public static Player p; private GreenfootSound music1 = new GreenfootSound("music1.mp3"); private GreenfootSound end = new GreenfootSound("end.mp3"); public static String[][] map = { {"o ", "e r r r p", " mmmmmmm mmmmm mmmmmmm mmm", " mb m m e o ml ms ", " mo m m cmlmmf ", " ml m m mmm mmo lmmm ", "a mmlmmmmmmm q q lm ", "mo m lmy mb mm mmumo lm n", "mm m lmm m m ms sm lm ", "m l m zm cm emo lmo ", "m mm mmm mm mm m lm ", " mtjjtjjjtjjtjjtm mm l q", " maaaaaaaaaaaaaam gu lk ", "hmmmmmmmmmmmmmmmmmmmmmmmmmmmmm", " 000000000000000000000000 q", " r r r ", "mmmmmmmmmmmmmmmmmmmmmmmmmmmmmv", "olllllllllllllllllllllllllllll", "d r r r r ", "mmmmmmmmmmmmmmmmmmmmmmmmmmmmmm",}, {"m o m d", "m r m mmmmmm m m", "m mmmm mm lmmmmmmmhm m", " mesmr rmb mmmmlu qo m", "f q mm mmmmm mlu mmmmmmm m", "mm m mlu qm", " l og m r lu k q", " lmmmmmmmmmmmmmmmmmmmmmmmmmmmm", "ml 000000000000000000 l q", " tjjjjjjjjjjjjjjjjjjjjjjjt l m", "aaaaaaaaaaaaaaaaaaaaaaaaaaml m", "mmmmmmmmmmmmmmmmmmmmmmmmmmml m", "olllllllllllllllllllllllllll m", "ml l m", "ml qo qo qo qo l m", "mlmmmmmmmmmmmmmmmmmmmmmmmmmmmm", "ml q", "ml ", "mlxxm mxm mxxm mxxm mmm p", "maaaaaaaaaaaaaaaaaaaaaaaaaaamm",}, {" l m e l m l ml ul d", "p l m l m l l hl ul l m", "mmlmm o l m lml ml ml ml m m", "o l qo0 m l m lml ml ml ml q m", "0 l m m l mglml mlyml mlfm m", "0 l m 0qo l mmmml mmmml mmmm m", "o l q m l ml l l m", "0 l mo0 m l ml l r l r m", "0 l m o l mlmmmmmmmmmmmmmmmm", "o l q 0qm l ml l", "0 l m m l mo r r l", "0 l mo0 o l mmmmmmmmmmmmmmmmml", "o l q m l ml l", "0 l m 0qm l ml r r qm", "0 l m o l mlmmmmmmmmmmmmmmmm", "o l qo0 m l ml ", "0 l m m l mo r r ", "mmlmmm mmmlmmmmmmmmmmmmmmmmm ", "mjtjjjtjujtjjjjjjjjjjjjjjjjjtm", "aaaaaaaaaaaaaaaaaaaaaaaaaaaaam",}, {" u u cu l ", "p u u uu l ", "uu q u u u uuuluuuu u uuh", " uu u u l uu u u ", " ug u uul l uuu u u ", " uuuuu u lu u uu u u ", "k u uu lu zu uu u u ", "uuu u u uuuuuuuuuuuuauaau ", " yu k u eo 00000000000000 ", " uu uuuu k uuu k k ", " u quuul u uuuxxuuuuuuuuu", "u ulcu ", " r uluu ", "uuuuuuu ulluuu uu u xuuuv", " ulluuuaauuaauuaaa ", " r qulu qu", "uuu uuuuuu lu qu", " lu uuuuuuuuuuuuuuu", "b k qu ", "uuuauuuuuuuuuaaaaaaaaaaaaaaaad",}}; public void populateWorld() { Player p = new Player(); Door door = new Door(); SpecialDoor specialdoor = new SpecialDoor(); Mountain m = new Mountain(); Mountain1 n = new Mountain1(); Mountain2 w = new Mountain2(); Pike1 a = new Pike1(); Pike2 s = new Pike2(); Ladder l = new Ladder(); Knight k = new Knight(); for( int i = 0; i < map[level].length; i++) { // la longeur du tabmap for( int j = 0; j < map[level][i].length(); j++) { // la longueur de la String map[i] Actor actor = null; // crée un actor null si w,p,m = on ajoute l'actor if(map[level][i].charAt(j) == 'p') { actor = new Player(); this.p = (Player)actor; } else if(map[level][i].charAt(j) == 'm') { actor = new Mountain(); } else if(map[level][i].charAt(j) == 'n') { actor = new Mountain1(); } else if(map[level][i].charAt(j) == 'w') { actor = new Mountain2(); } else if(map[level][i].charAt(j) == 'd') { actor = door; } else if(map[level][i].charAt(j) == 'a') { actor = new Pike1(); } else if(map[level][i].charAt(j) == 's') { actor = new Pike2(); } else if(map[level][i].charAt(j) == 'e') { actor = new Pike3(); } else if(map[level][i].charAt(j) == 'k') { actor = new Knight(); } else if(map[level][i].charAt(j) == 'l') { actor = new Ladder(); } else if(map[level][i].charAt(j) == 'x') { actor = new Falling(); } else if(map[level][i].charAt(j) == 'o') { actor = new ArrowthrowD(); } else if(map[level][i].charAt(j) == 'q') { actor = new ArrowthrowG(); } else if(map[level][i].charAt(j) == 'y') { actor = door.getKey(); } else if(map[level][i].charAt(j) == 'i') { actor = new Menu(); } else if(map[level][i].charAt(j) == 'u') { actor = new Invisible(); } else if(map[level][i].charAt(j) == 'v') { Switche.specialdoor = new SpecialDoor(); actor = Switche.specialdoor; } else if(map[level][i].charAt(j) == 'z') { actor = new Switche(); } else if(map[level][i].charAt(j) == 't') { actor = new Boat(); } else if(map[level][i].charAt(j) == 'j') { actor = new InvisibleBoat(); } else if(map[level][i].charAt(j) == 'r') { actor = new PK(); } else if(map[level][i].charAt(j) == 'g') { actor = new Key2(); } else if(map[level][i].charAt(j) == 'h') { Key2.keydoor = new KeyDoor(); actor = Key2.keydoor; } else if(map[level][i].charAt(j) == 'f') { actor = new FalseKey1(); } else if(map[level][i].charAt(j) == 'b') { actor = new FalseKey2(); } else if(map[level][i].charAt(j) == 'c') { actor = new FalseSwitche(); } else if(map[level][i].charAt(j) == '0') { actor = new Bat(); } if( actor != null) { addObject( actor, 16+j*32, 16+i*32); // inversion de i et de j } } } } public Level() { super(32*map[level][0].length(), 32*map[level].length, 1); // 30x20 charactères // 960/30= 32 pixels et 640/20 = 32 pixels removeObjects(getObjects(null)); populateWorld(); } }
public static int level;
public void image() { if (Level.level <= 3) setImage(pike1); else if (Level.level <= 6) setImage(water); }
image();
public Pike1() { image(); }