i have the same problem
ddObject(Counter, 100, 50);
bear bear = new bear();
addObject(bear, 216, 267);
bear bear2 = new bear();
addObject(bear2, 546, 137);
bear bear3 = new bear();
addObject(bear3, 1081, 293);
bear bear4 = new bear();
addObject(bear4, 1196, 523);
bear bear5 = new bear();
addObject(bear5, 819, 242);
bear bear6 = new bear();
addObject(bear6, 951, 584);
bear bear7 = new bear();
addObject(bear7, 309, 612);
bear bear8 = new bear();
addObject(bear8, 362, 410);
bear bear9 = new bear();
addObject(bear9, 911, 396);
bear bear10 = new bear();
addObject(bear10, 981, 83);
bear bear11 = new bear();
addObject(bear11, 1306, 118);
bear bear12 = new bear();
addObject(bear12, 1389, 459);
bear bear13 = new bear();
addObject(bear13, 1387, 721);
bear bear14 = new bear();
addObject(bear14, 1204, 777);
bear bear15 = new bear();
addObject(bear15, 614, 782);
bear bear16 = new bear();
addObject(bear16, 183, 435);
bear bear17 = new bear();
addObject(bear17, 32, 100);
bear bear18 = new bear();
addObject(bear18, 335, 119);
bear bear19 = new bear();
addObject(bear19, 650, 400);
bear bear20 = new bear();
addObject(bear20, 810, 588);
bear bear21 = new bear();
addObject(bear21, 744, 60);
bear bear22 = new bear();
addObject(bear22, 963, 245);
Reffugee reffugee = new Reffugee();
addObject(reffugee, 56, 854);
reffugee.setLocation(46, 850);
house house = new house();
addObject(house, 1351, 148);
house.setLocation(1340, 135);
reffugee.setLocation(524, 300);
thearmy thearmy = new thearmy();
addObject(thearmy, 103, 826);
thearmy thearmy2 = new thearmy();
addObject(thearmy2, 520, 618);
thearmy thearmy3 = new thearmy();
addObject(thearmy3, 1006, 116);
removeObject(house);
bear bear23 = new bear();
addObject(bear23, 1375, 283);
bear bear24 = new bear();
addObject(bear24, 1316, 343);
bear bear25 = new bear();
addObject(bear25, 1140, 408);
bear bear26 = new bear();
addObject(bear26, 1063, 625);
bear bear27 = new bear();
addObject(bear27, 1025, 694);
bear bear28 = new bear();
addObject(bear28, 876, 746);
bear bear29 = new bear();
addObject(bear29, 780, 810);
bear bear30 = new bear();
addObject(bear30, 488, 803);
bear bear31 = new bear();
addObject(bear31, 351, 791);
bear bear32 = new bear();
addObject(bear32, 170, 643);
bear bear33 = new bear();
addObject(bear33, 82, 549);
bear bear34 = new bear();
addObject(bear34, 82, 392);
bear bear35 = new bear();
addObject(bear35, 368, 298);
bear bear36 = new bear();
addObject(bear36, 140, 249);
bear bear37 = new bear();
addObject(bear37, 190, 128);
bear bear38 = new bear();
addObject(bear38, 424, 114);
bear bear39 = new bear();
addObject(bear39, 725, 249);
bear bear40 = new bear();
addObject(bear40, 795, 452);
bear bear41 = new bear();
addObject(bear41, 1224, 229);
bear bear42 = new bear();
addObject(bear42, 1465, 593);
bear bear43 = new bear();
addObject(bear43, 1465, 593);
removeObject(bear43);
removeObject(bear42);
promisedland promisedland = new promisedland();
addObject(promisedland, 982, 964);
promisedland.setLocation(680, 211);
bear17.setLocation(72, 420);
bear37.setLocation(265, 441);
bear38.setLocation(410, 239);
thearmy3.setLocation(968, 559);
bear10.setLocation(1005, 584);
bear11.setLocation(1249, 512);
bear41.setLocation(1222, 328);
bear22.setLocation(967, 378);
bear11.setLocation(976, 231);
bear22.setLocation(1048, 372);
bear24.setLocation(877, 102);
bear23.setLocation(448, 88);
bear19.setLocation(539, 433);
bear29.setLocation(702, 600);
bear15.setLocation(725, 708);
bear30.setLocation(488, 799);
bear30.setLocation(488, 799);
bear30.setLocation(488, 799);
bear30.setLocation(417, 525);
bear31.setLocation(295, 342);
bear34.setLocation(145, 347);
bear35.setLocation(413, 329);
bear38.setLocation(687, 374);
bear31.setLocation(416, 197);
bear16.setLocation(311, 316);
bear34.setLocation(166, 419);
bear36.setLocation(96, 238);
bear.setLocation(197, 270);
bear26.setLocation(1147, 643);
bear13.setLocation(1265, 676);
bear14.setLocation(1137, 721);
promisedland.setLocation(1136, 70);
promisedland.setLocation(1080, 145);
removeObject(promisedland);
}
}