Hi,
I have 2 classes which this question relates to: frames and hero. I want to stop the hero from moving when the frame is shown on the screen. so far I have this for the frames class:
In the act method of the Hero I have this but not sure where I have gone wrong retuning if frameActive value. The code is as follows:
Any suggestions?
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class Message here. * * @author (your name) * @version (a version number or a date) */ public class Frames extends Tiles { public boolean frameActive; public Frames(String selection) { this.selection = selection; this.directory = "Frames/"; this.frameActive = true; if (selection == "type1") setImage(directory + "type1.png"); else if (selection == "type2") setImage(directory + "type2.png"); } public void act() { if (getWorld().getObjects(Text.class).size() == 0 && Greenfoot.isKeyDown("enter")) { this.frameActive = false; getWorld().removeObject(this); } } public boolean getFrameActive() { return frameActive; } }
public void act() { if (((Frames) getWorld().getObjects(Frames.class).get(0)).getFrameActive() == false) { checkKeys(); } mapSpecificBoundaries(); }