I am trying to change the value of the text only if a specific string is shown and the enter key is pressed. This is what I have so far in my world class:
This is what I've attempted from my text class act method:
Where am I going wrong with it?
//variable in world class
public Text inGameText;
//inside constructor
inGameText = new Text("");
// method in world class
public Text getText()
{
return inGameText;
}
// initial text added to world
addObject(inGameText, 147, 289);
inGameText.setText(inGameText.palletTown_Sign1);CreateMap C = (CreateMap)getWorld();
Text inGameText = C.getText();
if (Greenfoot.isKeyDown("enter") && C.getText() == palletTown_Sign1)
{
}
