I'm trying to pass two variables (a string and an int) between two worlds during a world change. The way I'm doing it is by having a non-actor, non-world class called InfoStorer. Variables in this class will be set by actors in the world GameBackdrop, and then retrieved by the world Menu in its constructor. However, I am having difficulty referencing this class.
Does anybody know how to do it?
Thanks in advance.

