I have created two classes. One for in-game text and another for the background images to be used. This is what I have so far:
Text class:
Frames class:
How would I get it so that when I add the text to the world, it picks up a specific background from the frames.class and the text shown is that which is defined at the top of text.class. My game is located here http://www.greenfoot.org/scenarios/11862
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 | import greenfoot.*; import java.awt.Color; /** * Write a description of class Language here. * * @author (your name) * @version (a version number or a date) */ public class Text extends Tiles { public String intro_text1 = "Storyline1 \n" ; public String intro_text2 = "Storyline2 \n" ; public String intro_text3 = "Storyline3" ; public String palletTown_Sign1 = "OAK POKéMON RESEARCH LABS" ; public String palletTown_Sign2 = "Pallet Town \n Shades of your journey await!" ; public Text(String text) { updateImage(text); } private void updateImage(String text) { Color txtColor = new Color( 96 , 96 , 96 ); Color bgColor = new Color( 0 , 0 , 0 , 0 ); setImage( new GreenfootImage(text, 20 , txtColor, bgColor)); } public void setText(String text) { updateImage(text); } } |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 | import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class Message here. * * @author (your name) * @version (a version number or a date) */ public class Frames extends Tiles { public Frames(String selection) { this .selection = selection; this .directory = "Frames/" ; if (selection == "type1" ) setImage(directory + "type1.png" ); // else if (selection == "type2") // setImage(directory + "type2.png"); // else if (selection == "type3") // setImage(directory + "type3.png"); } public void act() { if (Greenfoot.isKeyDown( "enter" )) { getWorld().removeObject( this ); } } } |