I'm having a couple issues.
1) My "Explosion" is way too sensitive.
In my game I have a missile/s that are being propelled toward a ship. the problem is that even at what I would consider a safe distance from the missile the explosion occurs anyways. How would I decrease the blast area? I can post code if need be.
2) My missile actor creates an explosion and removes itself but it will not remove my ship "Hero" actor.
Again I can post code if need be.
Thanks in advance for any help.
