//


1 | if (Greenfoot.getRandomNumber( 50 ) < 1 ) addObject( new Zombie(), x, y) |
1 2 | if (Greenfoot.getRandomNumber( 50 ) < 1 ) addObject( new Zombie(), Greenfoot.getRandomNumber(getWorld.getWidth()), Greenfoot.getRandomNumber(getWorld.getHeight())) |
1 | if (Greenfoot.getRandomNumber( 50 ) < 1 ) |
1 | private int rate = 50 , timer = 0 ; |
1 | if (Greenfoot.getRandomNumber(rate) < 1 ) addObject( new Zombie(), x, y) |
1 2 3 4 5 6 7 8 9 10 11 | public void act() { //Whatever else is in your act method if (Greenfoot.getRandomNumber(rate) < 1 ) addObject( new Zombie(), x, y) //1 in (rate) chance of spawning a zombie timer++; //increase the timer by 1 if (timer% 100 == 0 && rate > 2 ) //when timer is 100, 200, 300, 400 etc, and the rate is more than 10 rate--; //decrease the rate variable by 1 } |
1 | if (Greenfoot.getRandomNumber(rate) < 1 ) ((ZombieWorld) getWorld()).addObject( new Zombie(), ( int ) Math.round(x), ( int ) Math.round(y)); |
1 | if (Greenfoot.getRandomNumber(rate) < 1 ) getWorld().addObject( new Zombie(), ( int ) Math.round(x), ( int ) Math.round(y)); |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 | int spawnX = 0 ; int spawnY = 0 ; if (Greenfoot.getRandomNumber( 2 ) == 0 ) // determines which axis to use { // spawns along top or bottom border spawnY = Greenfoot.getRandomNumber( 2 ) * (getWorld().getHeight() - 1 ); // determines which side (top or bottom) spawnX = Greenfoot.getRandomNumber(getWorld().getWidth()); // determines where on that side to spawn Zombie at } else { // spawns along left or right border spawnX = Greenfoot.getRandomNumber( 2 ) * (getWorld().getWidth() - 1 ); spawnY = Greenfoot.getRandomNumber(getWorld().getHeight()); } getWorld().addObject( new Zombie(), spawnX, spawnY); |
1 2 3 | if ( /* rate control check */ ) { // add zombie here } |