import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class Character here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Character extends Actor
{
private GreenfootImage image2 = new GreenfootImage("Character2.png");
private GreenfootImage image3 = new GreenfootImage("Character3.png");
private GreenfootImage image4 = new GreenfootImage("Character4.png");
private GreenfootImage image5 = new GreenfootImage("Character5.png");
private GreenfootImage image6 = new GreenfootImage("Character6.png");
private GreenfootImage image7 = new GreenfootImage("Character7.png");
private GreenfootImage image8 = new GreenfootImage("Character8.png");
private GreenfootImage image9 = new GreenfootImage("Character9.png");
private GreenfootImage image10 = new GreenfootImage("Character10.png");
private GreenfootImage image11 = new GreenfootImage("Character11.png");
/**
* Act - do whatever the Character wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
if (Greenfoot.isKeyDown("left"))
{
move(-4);
}
if (Greenfoot.isKeyDown("right"))
{
movementRight();
move(4);
}
}
public void character()
{
setImage (image2);
}
public void movementRight()
{
if (getImage().equals(image2))
{
setImage (image3);
}else if(getImage().equals(image3))
{
setImage (image4);
}else if (getImage().equals(image4))
{
setImage (image5);
}else if (getImage().equals(image5))
{
setImage (image6);
}else if (getImage().equals(image6))
{
setImage (image7);
}else if(getImage().equals(image7))
{
setImage (image8);
}else if(getImage().equals(image8))
{
setImage (image9);
}else if(getImage().equals(image9))
{
setImage (image10);
}else if(getImage().equals(image10))
{
setImage (image11);
}else if(getImage().equals(image11))
{
setImage (image2);
}
}
}

