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Greenfoot back
lemonade
lemonade wrote ...

2025/4/14

Game stops when health reaches 0

lemonade lemonade

2025/4/14

#
This is really urgent and I didnt think I would post on here but I need to make a game for a class project and everything is fine but the problem is that when the player gets attacked by the enemies and the enemies reduce the players health to 0 or lower than 0 the game just stops and the terminal window pops up. Also the healthbar does not drop down to 0 after the final blow, but the game stops anyway, which is the bigger problem. Here is my player code:
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import greenfoot.*;  // (World, Actor, GreenfootImage, Greenfoot und MouseInfo)
 
public class player extends Animal
{
    public boolean kaputt = false;
    public int damage;
    public int vSpeed = 0;
    public int velocity = 1;
    private int jumpStrength = -15;
    public int bulletspeed = 20;
    public static int level = 1;
    public int scene = 1;
     
    int scaleX=150;
    int scaleY=150;
    public int frame  = 1;
    public int animCount = 0;
    public int animationCycles = 0;
    public int shootAnimFrame = 0;
    private boolean canShoot = true;
     
    GreenfootImage idle1 = new GreenfootImage ("1000013314.png");
    GreenfootImage idle2 = new GreenfootImage ("1000013316.png");
    GreenfootImage idle3 = new GreenfootImage ("1000013318.png");
    GreenfootImage idle4 = new GreenfootImage ("1000013321.png");
    GreenfootImage idle5 = new GreenfootImage ("1000013322.png");
    GreenfootImage idle6 = new GreenfootImage ("1000013323.png");
    GreenfootImage idle7 = new GreenfootImage ("1000013324.png");
    GreenfootImage idle8 = new GreenfootImage ("1000013325.png");
    GreenfootImage idle9 = new GreenfootImage ("1000013327.png");
    GreenfootImage idle10 = new GreenfootImage ("1000013329.png");
    GreenfootImage idle11 = new GreenfootImage ("1000013330.png");
    GreenfootImage idle12 = new GreenfootImage ("1000013331.png");
    GreenfootImage idle13 = new GreenfootImage ("1000013332.png");
    GreenfootImage idle14 = new GreenfootImage ("1000013333.png");
    GreenfootImage idle15 = new GreenfootImage ("1000013335.png");
    GreenfootImage idle16 = new GreenfootImage ("1000013336.png");
    GreenfootImage idle17 = new GreenfootImage ("1000013338.png");
    GreenfootImage idle18 = new GreenfootImage ("1000013339.png");
    GreenfootImage idle19 = new GreenfootImage ("1000013340.png");
    GreenfootImage idle20 = new GreenfootImage ("1000013342.png");
    GreenfootImage runright1 = new GreenfootImage ("1000013440.png");
    GreenfootImage runright2 = new GreenfootImage ("1000013495.png");
    GreenfootImage runright3 = new GreenfootImage ("1000013440.png");
    GreenfootImage runright4 = new GreenfootImage ("1000013499.png");
    GreenfootImage runleft1 = new GreenfootImage ("1000013532.png");
    GreenfootImage runleft2 = new GreenfootImage ("1000013533.png");
    GreenfootImage runleft3 = new GreenfootImage ("1000013532.png");
    GreenfootImage runleft4 = new GreenfootImage ("1000013534.png");
     
    GreenfootImage shr1 = new GreenfootImage ("shr1.png");
    GreenfootImage shr2 = new GreenfootImage ("shr2.png");
    GreenfootImage shr3 = new GreenfootImage ("shr3.png");
    GreenfootImage shr4 = new GreenfootImage ("shr4.png");
    GreenfootImage shl1 = new GreenfootImage ("shl1.png");
    GreenfootImage shl2 = new GreenfootImage ("shl2.png");
    GreenfootImage shl3 = new GreenfootImage ("shl3.png");
    GreenfootImage shl4 = new GreenfootImage ("shl4.png");
     
    private int health = 200;
    private GreenfootImage healthBarBackground = new GreenfootImage(200, 10);
    private GreenfootImage healthBar = new GreenfootImage(200, 10);
     
    private boolean invincible = false
    private int invincibilityTimer = 0
    private int flashCount = 0;
    private int flashTimer = 0
     
    private boolean facingRight = true;
    private GreenfootImage idleRightImage1;
    private GreenfootImage idleLeftImage1;
    private GreenfootImage idleRightImage2;
    private GreenfootImage idleLeftImage2;
    private GreenfootImage idleRightImage3;
    private GreenfootImage idleLeftImage3;
    private GreenfootImage idleRightImage4;
    private GreenfootImage idleLeftImage4;
    private GreenfootImage idleRightImage5;
    private GreenfootImage idleLeftImage5;
    private GreenfootImage idleRightImage6;
    private GreenfootImage idleLeftImage6;
    private GreenfootImage idleRightImage7;
    private GreenfootImage idleLeftImage7;
    private GreenfootImage idleRightImage8;
    private GreenfootImage idleLeftImage8;
    private GreenfootImage idleRightImage9;
    private GreenfootImage idleLeftImage9;
    private GreenfootImage idleRightImage10;
    private GreenfootImage idleLeftImage10;
    private GreenfootImage idleRightImage11;
    private GreenfootImage idleLeftImage11;
    private GreenfootImage idleRightImage12;
    private GreenfootImage idleLeftImage12;
    private GreenfootImage idleRightImage13;
    private GreenfootImage idleLeftImage13;
    private GreenfootImage idleRightImage14;
    private GreenfootImage idleLeftImage14;
    private GreenfootImage idleRightImage15;
    private GreenfootImage idleLeftImage15;
    private GreenfootImage idleRightImage16;
    private GreenfootImage idleLeftImage16;
    private GreenfootImage idleRightImage17;
    private GreenfootImage idleLeftImage17;
    private GreenfootImage idleRightImage18;
    private GreenfootImage idleLeftImage18;
    private GreenfootImage idleRightImage19;
    private GreenfootImage idleLeftImage19;
    private GreenfootImage idleRightImage20;
    private GreenfootImage idleLeftImage20;
    private int shootCooldown = 0
    private int shootCooldownTime = 30;
    private boolean isShooting = false;
 
 
    public player() {
         
         
        idleRightImage1 = new GreenfootImage("1000013314.png");
        idleLeftImage1 = new GreenfootImage(idleRightImage1);
        idleLeftImage1.mirrorHorizontally();
     
        idleRightImage2 = new GreenfootImage("1000013316.png");
        idleLeftImage2 = new GreenfootImage(idleRightImage2);
        idleLeftImage2.mirrorHorizontally();
     
        idleRightImage3 = new GreenfootImage("1000013318.png");
        idleLeftImage3 = new GreenfootImage(idleRightImage3);
        idleLeftImage3.mirrorHorizontally();
     
        idleRightImage4 = new GreenfootImage("1000013321.png");
        idleLeftImage4 = new GreenfootImage(idleRightImage4);
        idleLeftImage4.mirrorHorizontally();
     
        idleRightImage5 = new GreenfootImage("1000013322.png");
        idleLeftImage5 = new GreenfootImage(idleRightImage5);
        idleLeftImage5.mirrorHorizontally();
     
        idleRightImage6 = new GreenfootImage("1000013323.png");
        idleLeftImage6 = new GreenfootImage(idleRightImage6);
        idleLeftImage6.mirrorHorizontally();
     
        idleRightImage7 = new GreenfootImage("1000013324.png");
        idleLeftImage7 = new GreenfootImage(idleRightImage7);
        idleLeftImage7.mirrorHorizontally();
     
        idleRightImage8 = new GreenfootImage("1000013325.png");
        idleLeftImage8 = new GreenfootImage(idleRightImage8);
        idleLeftImage8.mirrorHorizontally();
     
        idleRightImage9 = new GreenfootImage("1000013327.png");
        idleLeftImage9 = new GreenfootImage(idleRightImage9);
        idleLeftImage9.mirrorHorizontally();
     
        idleRightImage10 = new GreenfootImage("1000013329.png");
        idleLeftImage10 = new GreenfootImage(idleRightImage10);
        idleLeftImage10.mirrorHorizontally();
     
        idleRightImage11 = new GreenfootImage("1000013330.png");
        idleLeftImage11 = new GreenfootImage(idleRightImage11);
        idleLeftImage11.mirrorHorizontally();
     
        idleRightImage12 = new GreenfootImage("1000013331.png");
        idleLeftImage12 = new GreenfootImage(idleRightImage12);
        idleLeftImage12.mirrorHorizontally();
     
        idleRightImage13 = new GreenfootImage("1000013332.png");
        idleLeftImage13 = new GreenfootImage(idleRightImage13);
        idleLeftImage13.mirrorHorizontally();
     
        idleRightImage14 = new GreenfootImage("1000013333.png");
        idleLeftImage14 = new GreenfootImage(idleRightImage14);
        idleLeftImage14.mirrorHorizontally();
     
        idleRightImage15 = new GreenfootImage("1000013335.png");
        idleLeftImage15 = new GreenfootImage(idleRightImage15);
        idleLeftImage15.mirrorHorizontally();
     
        idleRightImage16 = new GreenfootImage("1000013336.png");
        idleLeftImage16 = new GreenfootImage(idleRightImage16);
        idleLeftImage16.mirrorHorizontally();
     
        idleRightImage17 = new GreenfootImage("1000013338.png");
        idleLeftImage17 = new GreenfootImage(idleRightImage17);
        idleLeftImage17.mirrorHorizontally();
     
        idleRightImage18 = new GreenfootImage("1000013339.png");
        idleLeftImage18 = new GreenfootImage(idleRightImage18);
        idleLeftImage18.mirrorHorizontally();
     
        idleRightImage19 = new GreenfootImage("1000013340.png");
        idleLeftImage19 = new GreenfootImage(idleRightImage19);
        idleLeftImage19.mirrorHorizontally();
     
        idleRightImage20 = new GreenfootImage("1000013342.png");
        idleLeftImage20 = new GreenfootImage(idleRightImage20);
        idleLeftImage20.mirrorHorizontally();
         
        healthBarBackground.setColor(Color.GRAY);
        healthBarBackground.fill();
        healthBar.setColor(Color.RED);
        healthBar.fill();
 
     
        GreenfootImage img = getImage();
        img.scale(scaleX, scaleY);
        setImage(img);
}
 
    public void act() {
        if (invincible) {
            invincibilityTimer--;
 
             
            if (invincibilityTimer > 0 && flashCount < 3) {
                flashTimer++; 
                if (flashTimer >= 10) {
                    toggleTransparency();
                    flashTimer = 0
                    flashCount++;
            }
        }
 
         
        if (flashCount >= 3) {
            stopFlashing(); 
        }
    }
 
     
    if (invincibilityTimer <= 0) {
        invincible = false
        setTransparency(255); 
        flashCount = 0;
        flashTimer = 0
    }
 
    if (shootCooldown > 0) {
            shootCooldown--;
    }
         
    if (!canShoot) {
        shootCooldown--;
        if (shootCooldown <= 0) {
            canShoot = true;
        }
    }
     
         
        checkWorldChange();
        animCount = animCount + 1;
        move();
        checkFall();
        checkCeiling();
        checkRightWall();
        jump();
        shoot();
        updateHealthBar();
        canshoot();
        
        checkCollisions();
        checkBottomBorderDeath();
          checkPlayerHealth();
    }
     
    public void canshoot(){
        if (!canShoot) {
            shootCooldown--;
            if (shootCooldown <= 0) {
                canShoot = true
            }
        }
     
 
        if (isShooting) {
            animCount++;
         
        
            if (getX() > Greenfoot.getMouseInfo().getX()) {
          
                if (animCount % 6 == 0) {
                    switch (frame) {
                        case 1: setImage(shl1); break;
                        case 2: setImage(shl2); break;
                        case 3: setImage(shl3); break;
                        case 4: setImage(shl4); break;
                    }
                    frame++;
                    if (frame > 4) frame = 1;
                }
            } else {
            
            if (animCount % 6 == 0) {
                switch (frame) {
                    case 1: setImage(shr1); break;
                    case 2: setImage(shr2); break;
                    case 3: setImage(shr3); break;
                    case 4: setImage(shr4); break;
                }
                frame++;
                if (frame > 4) frame = 1;
            }
        }
         
         
        if (animCount > 48) {
            animCount = 0
            isShooting = false
        }
        GreenfootImage img = getImage();
            img.scale(scaleX, scaleY);
    }
 
}
 
 
public void checkBottomBorderDeath() {
    int worldHeight = getWorld().getHeight();
    if (getY() >= worldHeight - 1) { 
        Lvl1 world = (Lvl1) getWorld();
        world.handleGameOver();
         
    }
}
 
    private void checkWorldChange() {
    if (getX() >= getWorld().getWidth() - 1) { 
        Scene2lvl1 scene2 = new Scene2lvl1();
        Greenfoot.setWorld(scene2); 
        setLocation(1, getY());
    }
     
    if (getX() <= 0) { 
        Scene1lvl1 scene1 = new Scene1lvl1();
        Greenfoot.setWorld(scene1);
        setLocation(scene1.getWidth() - 2, getY());
    }
}
     
    public void reduceHealth(int damage) {
        if (!invincible) {
            health -= damage;
            if (health <= 0) {
                health = 0;
                handleDeath();
            } else {
                invincible = true;
                invincibilityTimer = 100;
                setTransparency(128); // Flashing effect
            }
        }
    }
     
    private void handleDeath() {
        if (getWorld() != null) {
            getWorld().removeObject(this);
        }
    }
 
     
    private void toggleTransparency() {
        int currentTransparency = getImage().getTransparency();
        int newTransparency = (currentTransparency == 128) ? 255 : 128;
        setTransparency(newTransparency);
    }
 
     
    private void stopFlashing() {
        setTransparency(255); 
        setImage(getImage());
    }
     
 
     
    public void updateHealthBar() {
        int healthBarWidth = (int)((double)health / 200 * 200);
        healthBar = new GreenfootImage(healthBarWidth, 10); 
        healthBar.setColor(Color.RED);
        healthBar.fill();
 
        
        getWorld().getBackground().drawImage(healthBarBackground, 10, 10);
        getWorld().getBackground().drawImage(healthBar, 10, 10);
    }
 
     
    public void checkPlayerHealth() {
        try {
    System.out.println("Current player health: " + health);
    if (health == 0) {
        System.out.println("Player health is 0, handling player death...");
        handleDeath();
         
    }
} catch (Exception e) {
    e.printStackTrace();  // This will print the error message and stack trace
}
    }
 
     
    public void setTransparency(int transparency) {
        GreenfootImage image = getImage();
        image.setTransparency(transparency);
        setImage(image);
    }
 
    public void shoot() {
    if (Greenfoot.isKeyDown("enter") && canShoot) {
        MouseInfo mouse = Greenfoot.getMouseInfo();
        if (mouse != null) {
            int mouseX = mouse.getX();
            int mouseY = mouse.getY();
             
             
            int angle = (int) Math.toDegrees(Math.atan2(mouseY - getY(), mouseX - getX()));
             
             
            canShoot = false;
            shootCooldown = shootCooldownTime;
             
             
            isShooting = true;
             
             
            getWorld().addObject(new projectiles(angle), getX(), getY());
        }
    }
}
 
    public void move() {
    if (Greenfoot.isKeyDown("right")) {
        move(5);   
        bulletspeed = 20;
        facingRight = true;
         
         
        if (animCount % 6 == 0) {
            switch (frame) {
                case 1: setImage(runright1); break;
                case 2: setImage(runright2); break;
                case 3: setImage(runright3); break;
                case 4: setImage(runright4); break;
            }
            frame++;
            if (frame > 4) frame = 1;
 
             
            GreenfootImage img = getImage();
            img.scale(scaleX, scaleY);
        }
    }
    else if (Greenfoot.isKeyDown("left")) {
        move(-5);
        bulletspeed = -20;
        facingRight = false;
         
         
        if (animCount % 6 == 0) {
            switch (frame) {
                case 1: setImage(runleft1); break;
                case 2: setImage(runleft2); break;
                case 3: setImage(runleft3); break;
                case 4: setImage(runleft4); break;
            }
            frame++;
            if (frame > 4) frame = 1
 
           
            GreenfootImage img = getImage();
            img.scale(scaleX, scaleY);
        }
    }
    else {
        
        if (animCount % 9 == 0) { 
            if (facingRight) {
                    switch (frame) {
                    case 1: setImage(idle1); break;
                    case 2: setImage(idle2); break;
                    case 3: setImage(idle3); break;
                    case 4: setImage(idle4); break;
                    case 5: setImage(idle5); break;
                    case 6: setImage(idle6); break;
                    case 7: setImage(idle7); break;
                    case 8: setImage(idle8); break;
                    case 9: setImage(idle9); break;
                    case 10: setImage(idle10); break;
                    case 11: setImage(idle11); break;
                    case 12: setImage(idle12); break;
                    case 13: setImage(idle13); break;
                    case 14: setImage(idle14); break;
                    case 15: setImage(idle15); break;
                    case 16: setImage(idle16); break;
                    case 17: setImage(idle17); break;
                    case 18: setImage(idle18); break;
                    case 19: setImage(idle19); break;
                    case 20: setImage(idle20); break;
                }
            } else {
                    switch (frame) {
                    case 1: setImage(idleLeftImage1); break;
                    case 2: setImage(idleLeftImage2); break;
                    case 3: setImage(idleLeftImage3); break;
                    case 4: setImage(idleLeftImage4); break;
                    case 5: setImage(idleLeftImage5); break;
                    case 6: setImage(idleLeftImage6); break;
                    case 7: setImage(idleLeftImage7); break;
                    case 8: setImage(idleLeftImage8); break;
                    case 9: setImage(idleLeftImage9); break;
                    case 10: setImage(idleLeftImage10); break;
                    case 11: setImage(idleLeftImage11); break;
                    case 12: setImage(idleLeftImage12); break;
                    case 13: setImage(idleLeftImage13); break;
                    case 14: setImage(idleLeftImage14); break;
                    case 15: setImage(idleLeftImage15); break;
                    case 16: setImage(idleLeftImage16); break;
                    case 17: setImage(idleLeftImage17); break;
                    case 18: setImage(idleLeftImage18); break;
                    case 19: setImage(idleLeftImage19); break;
                    case 20: setImage(idleLeftImage20); break;
                }
            }
            frame++;
            if (frame > 20) frame = 1
         
             
            GreenfootImage img = getImage();
            img.scale(scaleX, scaleY);
        }
    }
}
 
     
 
    public void checkCollisions() {
        Actor enemy = getOneIntersectingObject(enemies.class);
         
        if (enemy != null && !invincible) {
            reduceHealth(10); 
            
        }
         
        if (canSee(Coins.class)) {
            eat(Coins.class);  
            Greenfoot.playSound("coin-recieved-230517.mp3");
            Lvl1 lvl1 = (Lvl1)getWorld();
            lvl1.gibZaehler().add(1);
             
        }
    }
 
     
    public void fall()
    {
        setLocation(getX(), getY() + vSpeed);
         
        if(vSpeed <= 12)
        vSpeed=vSpeed+velocity;
    }
    
    public boolean onFloor()
    {
       int spriteHeight = getImage().getHeight();
       int lookForGround = spriteHeight/2;
        
       Actor floor = getOneObjectAtOffset(0, lookForGround, floor.class);
       if (floor == null)
       {
           return false;
       } else {
           movetoground(floor);
           return true;
       }
    }
     
    public boolean checkRightWall()
    {
       int spriteWidth = getImage().getWidth();
       int lookForRightWall = spriteWidth/2;
        
       Actor rWall = getOneObjectAtOffset(lookForRightWall, 0, floor.class);
       if (rWall == null)
       {
           return false;
       } else {
           stopByRWall(rWall);
           return true;
       }
    }
     
    public void stopByRWall(Actor rWall)
    {
        int wallWidth = rWall.getImage().getWidth();
        int newX = rWall.getX() - (wallWidth + getImage().getWidth())/2;
         
        setLocation(newX, getY());
    }
     
    public boolean checkLeftWall()
    {
       int spriteWidth = getImage().getWidth();
       int lookForRightWall = spriteWidth/2;
        
       Actor lWall = getOneObjectAtOffset(lookForRightWall, 0, floor.class);
       if (lWall == null)
       {
           return false;
       } else {
           stopByLWall(lWall);
           return true;
       }
    }
     
    public void stopByLWall(Actor lWall)
    {
        int wallWidth = lWall.getImage().getWidth();
        int newX = lWall.getX() + (wallWidth + getImage().getWidth())/2;
         
        setLocation(newX, getY());
    }
     
    public boolean checkCeiling()
    {
       int spriteHeight = getImage().getHeight();
       int lookForCeiling = spriteHeight/2;
        
       Actor ceiling = getOneObjectAtOffset(0, -lookForCeiling, floor.class);
       if (ceiling != null)
       {
           bopHead(ceiling);
           return true;
       } else {
            
           return false;
       }
    }
     
    public void bopHead(Actor ceiling)
    {
        int ceilingHeight = ceiling.getImage().getHeight();
        int newY = ceiling.getY() + (ceilingHeight + getImage().getHeight())/2;
         
        setLocation(getX(), newY);
        vSpeed = 2;
    }
     
    public void checkFall()
    {
       if (onFloor())
       {
          vSpeed = 0;
       } else {
          fall();
       }
    }
    
    public void jump()
    {
       if (Greenfoot.isKeyDown("space")==true && onFloor())
       {
         vSpeed = jumpStrength;
         fall();
       }
    }
     
    public void movetoground(Actor floor)
    {
        int floorHeight = floor.getImage().getHeight();
        int newY = floor.getY() - (floorHeight + getImage().getHeight())/2;
         
        setLocation(getX(), newY);
    }
     
 
     
}
and here is the code to my enemies class:
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import greenfoot.*;  // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
 
/**
 * Write a description of class enemies here.
 *
 * @author (your name)
 * @version (a version number or a date)
 */
public class enemies extends Animal
{
    /**
     * Act - do whatever the enemies wants to do. This method is called whenever
     * the 'Act' or 'Run' button gets pressed in the environment.
     * */
    public int vSpeed = 0;
    public int velocity = 1;
    protected int health;
    public int damage;
    public int speed;
    public int spriteHeight = getImage().getHeight();
    public int spriteWidth = getImage().getWidth();
    public int lookForWalls = spriteWidth/2;
    public int lookForEdge = spriteWidth/4;
    public int lookForGround = spriteHeight/2;
    private GreenfootImage baseImage;
    private double imageFactor = 1;
     
    public enemies(int bSpeed, int bHealth)
    {
        speed = bSpeed;
        health = bHealth;
    }
     
    public void act()
    {
        checkFall();
        checkBottomBorderDeath();
    }
     
     public void takeDamage(int damage) {
        health -= damage;
        if (health <= 0) {
            die();
        }
    }
     
    public void die() {
        dropCoin();
        getWorld().removeObject(this);
    }
     
    public void dropCoin() {
        if (getWorld() != null) {
            Coins coin = new Coins();
            getWorld().addObject(coin, getX(), getY());
        }
    }
 
     
    public void checkBottomBorderDeath() {
    int worldHeight = getWorld().getHeight();
    if (getY() >= worldHeight - 1) { 
        getWorld().removeObject(this);
    }
}
     
    public void checkFall()
    {
       if (onFloor())
       {
          vSpeed = 0;
       } else {
          fall();
       }
    }
     
    public void fall()
    {
        setLocation(getX(), getY() + vSpeed);
         
        if(vSpeed <= 12)
        vSpeed=vSpeed+velocity;
    }
     
    public boolean onFloor()
    {
       int spriteHeight = getImage().getHeight();
       int lookForGround = spriteHeight/2;
        
       Actor floor = getOneObjectAtOffset(0, lookForGround, floor.class);
       if (floor == null)
       {
           return false;
       } else {
           movetoground(floor);
           return true;
       }
    }
     
    public void movetoground(Actor floor)
    {
        int floorHeight = floor.getImage().getHeight();
        int newY = floor.getY() - (floorHeight + getImage().getHeight())/2;
         
        setLocation(getX(), newY);
    }
     
public void moveEnemy() {
     
    int currentX = getX();
    int worldWidth = getWorld().getWidth();
     
     
    if (currentX <= 0 || currentX >= worldWidth - 1) {
         
        speed = -speed;
        lookForWalls = -lookForWalls; 
        lookForEdge = -lookForEdge;   
    }
 
     
    Actor wall = getOneObjectAtOffset(lookForWalls, 0, floor.class);
 
     
    Actor cliff = getOneObjectAtOffset(lookForEdge, getImage().getHeight() / 2 + 10, floor.class);
 
     
    if (wall != null || cliff == null) {
        speed = -speed; 
        lookForWalls = -lookForWalls; 
        lookForEdge = -lookForEdge;  
    } else {
        
        move(speed);
    }
}
     
    public void death() {
         
        Actor player = getOneIntersectingObject(player.class);
        if (player != null) {
             
            if (this instanceof enemy1) {
                ((player) player).reduceHealth(10);
            } else if (this instanceof enemy2) {
                ((player) player).reduceHealth(50);
            } else if (this instanceof enemy3) {
                ((player) player).reduceHealth(30);
            } else if (this  instanceof enemy4) {
                ((player) player).reduceHealth(70);
            }
             
             
            if (health <= 0) {
                 
                getWorld().removeObject(this);
            }
        }
         
     
    }
 
}
I would be super super thankful if anybody could help me because our teacher told us not to ask him for help
danpost danpost

2025/4/15

#
lemonade wrote...
when the player gets attacked by the enemies and the enemies reduce the players health to 0 or lower than 0 the game just stops and the terminal window pops up. Also the healthbar does not drop down to 0 after the final blow, but the game stops anyway, which is the bigger problem. << Code Omitted >> I would be super super thankful if anybody could help me because our teacher told us not to ask him for help
What did the terminal window display? (copy/paste output and error messages) You could remove the try/catch block from lines 387 to 396. If an error occurs there, the terminal window should still print the error trace (while stopping the program there, which is okay).
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