Hi! I'm pretty new to Greenfoot and Java,, at the moment I'm making a picross game. What would be the best way for me to check the solution to the
puzzles against what the user enters? I was thinkin boolean arrays?


1 | public int [][] grid = new int [HEIGHT][WIDTH]; |
1 2 3 4 5 6 7 8 | private void solutionOne() { gridone| 0 ][ 0 ]= 0 :gridone[ 1 ][ 0 ]= 0 :gridone[ 21 [ 0 ]= 0 :gridone[ 3 ][ 0 ]= 0 :gridone[ 41 [ 0 ]= 0 gridone[ 0 ][ 1 ]= 1 ;gridone[ 1 ][ 1 ]= 0 ;grid0ne[ 2 ][ 1 ]= 0 ;gridone[ 3 ][ 1 ]= 0 ;gridone[ 4 ][ 1 ]= 1 ; gridone[ 0 ][ 2 ]= 0 ;gridone[ 1 ][ 2 ]= 0 ;gridone[ 2 ][ 2 ]= 0 ;gridone[ 3 ][ 2 ]= 0 ;gridone[ 4 ][ 2 ]= 0 ; gridone[ 0 ][ 3 ]= 1 ;gridone[ 1 ][ 3 ]= 0 ;gridOne[ 2 ][ 3 ]= 0 ;gridone[ 3 ][ 3 ]= 0 ;gridone[ 4 ][ 3 ]= 1 ; gridone[ 0 ][ 4 ]= 1 ;gridone[ 1 ][ 4 ]= 1 ;gridOne[ 2 ][ 4 ]= 1 ;gridone[ 3 ][ 4 ]= 1 ;gridone[ 4 ][ 4 ]= 1 ; } |
1 2 3 4 5 6 7 | gridone = new int [][] { { 0 , 1 , 0 , 1 , 1 }, { 0 , 0 , 0 , 0 , 1 }, { 0 , 0 , 0 , 0 , 1 }, { 0 , 0 , 0 , 0 , 1 }, { 0 , 1 , 0 , 1 , 1 } }; |
1 2 3 4 5 6 7 | gridone = new int [][] { { 0 , 0 , 0 , 0 , 0 }, { 1 , 0 , 0 , 0 , 1 }, { 0 , 0 , 0 , 0 , 0 }, { 1 , 0 , 0 , 0 , 1 }, { 1 , 1 , 0 , 1 , 1 }, }; |
1 | int [ colNumber ] [ rowNumber ] |
1 | int [ rowNumber ] [ colNumber ] |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 | import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) // uhh the world public class MyWorld extends World { public boolean solution; public boolean state; public GreenfootImage filled1; public GreenfootImage unfilled1; public GreenfootImage icon; public GreenfootImage instructions; public int [][] gridOneInt= new int [ 5 ][ 5 ]; public int [][] solutionOne; public int [][] solutionTwo; public int [][] solutionThree; public int [][] solutionFour; public int [][] solutionFive; public square[][] gridOne = new square[ 5 ][ 5 ]; // constructor for objects of class MyWorld public MyWorld() { super ( 600 , 400 , 1 ); LevelTitle levelTitle = new LevelTitle(); addObject(levelTitle, 100 , 40 ); InstructionIcon instructionIcon = new InstructionIcon(); addObject(instructionIcon, 490 , 63 ); //complete(); gridOne(); //gridTwo(); //gridThree(); //gridFour(); //gridFive(); //getImages(square.class); } public boolean getState() { return state; } //The grid for the first level public void gridOne() { One one = new One(); addObject(one, 210 , 45 ); gridNumbersLeft gridNumbersLeft = new gridNumbersLeft(); addObject(gridNumbersLeft, 7 , 263 ); gridNumbersTop gridNumbersTop = new gridNumbersTop(); addObject(gridNumbersTop, 177 , 88 ); Background background = new Background(); addObject(background, 137 , 220 ); Background background2 = new Background(); addObject(background2, 137 , 299 ); Background background3 = new Background(); addObject(background3, 213 , 220 ); Background background4 = new Background(); addObject(background4, 213 , 299 ); square[][] gridOneObject = new square[ 5 ][ 5 ]; //for(int a=0;a<=gridOne.length;a++) { square square1 = new square(); addObject(square1, 95 , 180 ); square1 = gridOne[ 0 ][ 0 ]; square square2 = new square(); addObject(square2, 135 , 180 ); square2 = gridOne[ 1 ][ 0 ]; square square3 = new square(); addObject(square3, 175 , 180 ); square3 = gridOne[ 2 ][ 0 ]; square square4 = new square(); addObject(square4, 215 , 180 ); square4 = gridOne[ 3 ][ 0 ]; square square5 = new square(); addObject(square5, 255 , 180 ); square5 = gridOne[ 4 ][ 0 ]; square square6 = new square(); addObject(square6, 95 , 220 ); square6 = gridOne[ 0 ][ 1 ]; square square7 = new square(); addObject(square7, 135 , 220 ); square7 = gridOne[ 1 ][ 1 ]; square square8 = new square(); addObject(square8, 175 , 220 ); square8 = gridOne[ 2 ][ 1 ]; square square9 = new square(); addObject(square9, 215 , 220 ); square9 = gridOne[ 3 ][ 1 ]; square square10 = new square(); addObject(square10, 255 , 220 ); square10 = gridOne[ 4 ][ 1 ]; square square11 = new square(); addObject(square11, 95 , 260 ); square11 = gridOne[ 0 ][ 2 ]; square square12 = new square(); addObject(square12, 135 , 260 ); square12 = gridOne[ 1 ][ 2 ]; square square13 = new square(); addObject(square13, 175 , 260 ); square13 = gridOne[ 2 ][ 2 ]; square square14 = new square(); addObject(square14, 215 , 260 ); square14 = gridOne[ 3 ][ 2 ]; square square15 = new square(); addObject(square15, 255 , 260 ); square15 = gridOne[ 4 ][ 2 ]; square square16 = new square(); addObject(square16, 95 , 300 ); square16 = gridOne[ 0 ][ 3 ]; square square17 = new square(); addObject(square17, 135 , 300 ); square17 = gridOne[ 1 ][ 3 ]; square square18 = new square(); addObject(square18, 175 , 300 ); square18 = gridOne[ 2 ][ 3 ]; square square19 = new square(); addObject(square19, 215 , 300 ); square19 = gridOne[ 3 ][ 3 ]; square square20 = new square(); addObject(square20, 255 , 300 ); square20 = gridOne[ 4 ][ 3 ]; square square21 = new square(); addObject(square21, 95 , 340 ); square21 = gridOne[ 0 ][ 4 ]; square square22 = new square(); addObject(square22, 135 , 340 ); square22 = gridOne[ 1 ][ 4 ]; square square23 = new square(); addObject(square23, 175 , 340 ); square23 = gridOne[ 2 ][ 4 ]; square square24 = new square(); addObject(square24, 215 , 340 ); square24 = gridOne[ 3 ][ 4 ]; square square25 = new square(); addObject(square25, 255 , 340 ); square25 = gridOne[ 4 ][ 4 ]; } solutionOne = new int [][] { { 0 , 0 , 0 , 0 , 0 }, { 1 , 0 , 0 , 0 , 1 }, { 0 , 0 , 0 , 0 , 0 }, { 1 , 0 , 0 , 0 , 1 }, { 1 , 1 , 1 , 1 , 1 } }; } public void gridTwo() { // 6x6 Two two = new Two(); addObject(two, 210 , 45 ); solutionTwo = new int [][] { { 1 , 1 , 0 , 0 , 1 , 1 }, { 1 , 1 , 0 , 0 , 1 , 1 }, { 1 , 1 , 1 , 1 , 1 , 1 }, { 1 , 1 , 1 , 1 , 1 , 1 }, { 0 , 1 , 1 , 1 , 1 , 0 }, { 0 , 0 , 1 , 1 , 0 , 0 } }; } public void gridThree() { //7x7 Three three = new Three(); addObject(three, 210 , 45 ); solutionThree = new int [][] { { 0 , 0 , 0 , 1 , 0 , 0 , 0 }, { 0 , 0 , 1 , 0 , 1 , 0 , 0 }, { 0 , 1 , 0 , 1 , 0 , 1 , 0 }, { 1 , 0 , 1 , 0 , 1 , 0 , 1 }, { 0 , 1 , 0 , 1 , 0 , 1 , 0 }, { 0 , 0 , 1 , 0 , 1 , 0 , 0 }, { 0 , 0 , 0 , 1 , 0 , 0 , 0 } }; } public void gridFour() { //8x8 Four four = new Four(); addObject(four, 210 , 45 ); solutionFour = new int [][] { { 0 , 1 , 0 , 0 , 0 , 0 , 1 , 0 }, { 1 , 0 , 1 , 1 , 1 , 1 , 0 , 1 }, { 1 , 0 , 0 , 0 , 0 , 0 , 0 , 1 }, { 1 , 0 , 1 , 0 , 0 , 1 , 0 , 1 }, { 1 , 0 , 0 , 0 , 0 , 0 , 0 , 1 }, { 1 , 0 , 1 , 1 , 1 , 1 , 0 , 1 }, { 0 , 1 , 0 , 0 , 0 , 0 , 1 , 0 }, { 0 , 0 , 1 , 1 , 1 , 1 , 0 , 0 } }; } public void gridFive() { //9x9 Five five = new Five(); addObject(five, 210 , 45 ); solutionFive = new int [][] { { 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 }, { 1 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 1 }, { 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 }, { 0 , 0 , 1 , 1 , 1 , 1 , 1 , 0 , 0 }, { 0 , 0 , 0 , 1 , 1 , 1 , 0 , 0 , 0 }, { 0 , 0 , 1 , 1 , 0 , 1 , 1 , 0 , 0 }, { 0 , 0 , 1 , 1 , 0 , 1 , 1 , 0 , 0 }, { 0 , 1 , 1 , 0 , 0 , 0 , 1 , 1 , 0 }, { 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 } }; } //first array to be compared to the current state of the user's input // public static void solutionOne() // { //state(square1)== false && square2(state)=false && square3=false // && square4=false&&square5==false&&square6=false //&&square7=false &&square8=true&& square9=false //&&square10==true&&square11==false&&square12==false //&&square13==false&&square14==false&&square15==false //&&square16==true&&square17==false&&square18==false //&&square19==false&&square20==true&&square21==true //&&square22==true&&square23==true&&square24==true&& //square25=true; // } //second array to be compared to the current state of the user's input // public static void solutionTwo() // { // } //third array to be compared to the current state of the user's input // public static void solutionThree() // { // } //fourth array to be compared to the current state of the user's input // public static void solutionFour() // { // } //fifth array to be compared to the current state of the user's input // public static void solutionFive() // { // } //this will be a method //that checks the current input against the solution //this is still a work in progress since I'm unsure how to implement this // public boolean checkSolution() // { // if (getImage(square.class).equals(filled1)) // { // return true ; // } //else // { // return false; // } // if (getState(square.class)==true) // { // } // if( gridOne[0]== 0 && gridOne[1]== 0 && gridOne[2]== 0 && gridOne[3]== 0 && gridOne[4]== 0 && // gridOne[5]== 1 && gridOne[6]== 0 && gridOne[7]== 0 && gridOne[8]== 0 && gridOne[9]== 1 && // gridOne[10]== 0 && gridOne[11]== 0 && gridOne[12]== 0 && gridOne[13]== 0 && gridOne[14]== 0 && // gridOne[15]== 1 && gridOne[16]== 0 && gridOne[17]== 0 && gridOne[18]== 0 && gridOne[19]== 1 && // gridOne[20]== 1 && gridOne[21]== 1 &&gridOne[22]== 1 && gridOne[23]== 1 && gridOne[24]== 1) // { // return true; // } // else // { // return false; // } // } //this will run when the player has completed a level public void complete() { Congratulations Congratulations = new Congratulations(); addObject(Congratulations, 420 , 200 ); } // public int getSquareValue() // { // state(); // } //public boolean getState() // { // if (getObjects(square.class)==filled1) // { // return true; // } // else // { // return false; //} } |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 | import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) // THE SQUARES! THE SQUARES! public class square extends Actor { public GreenfootImage filled1; public GreenfootImage unfilled1; public boolean solutionOne; public int state; public int [][] gridOne= new int [ 5 ][ 5 ]; public int [][] solution1; public void act() { onAndOff(); state(); // solutionOne(); // if(Greenfoot.mouseClicked(this)) // { // checkSolution(); // if (checkSolution()==true) // { // } } // initialises the image public square() { filled1= new GreenfootImage ( "filled1.png" ); unfilled1= new GreenfootImage ( "unfilled1.png" ); setImage(unfilled1); } //allows the squares to be clicked on and off public void onAndOff() { if (Greenfoot.mouseClicked( this )) { if (getImage() == unfilled1) { setImage(filled1); } else if (getImage() == filled1) { setImage(unfilled1); } else { setImage(unfilled1); } } } // assigns '1' if the square is on and '0' if off public int state() { getWorld(); { for ( int x= 0 ;x<gridOne.length;x++) { if (getImage() == filled1) { return 1 ; } else { return 0 ; } } } return 1 ; //probably something to do with the brackets - unsure what - but it doesn't think there's a return value. Or is it impossible to return data using conditions in this way? } } //public int[] currentState() //{ // getWorld(); //[return an array of numbers from state] // return something //} //first array to be compared to the current state of the user's input // private void solutionOne() // { // gridOne[0][0]=0;gridOne[1][0]=0;gridOne[2][0]=0;gridOne[3][0]=0;gridOne[4][0]=0; // gridOne[0][1]=1;gridOne[1][1]=0;gridOne[2][1]=0;gridOne[3][1]=0;gridOne[4][1]=1; // gridOne[0][2]=0;gridOne[1][2]=0;gridOne[2][2]=0;gridOne[3][2]=0;gridOne[4][2]=0; // gridOne[0][3]=1;gridOne[1][3]=0;gridOne[2][3]=0;gridOne[3][3]=0;gridOne[4][3]=1; // gridOne[0][4]=1;gridOne[1][4]=1;gridOne[2][4]=1;gridOne[3][4]=1;gridOne[4][4]=1; // new int[4][4] = solution1[4][4]= 0,0,0,0,0, // 1,0,0,0,1, // 0,0,0,0,0, // 1,0,0,0,1, // 1,1,1,1,1 // } // public boolean checkSolution() // { // getWorld(); // System.out.println(currentState()); //if (state == 1) // { // return true ; // } // else // { // return false; // } //} |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 | import greenfoot.*; public class Square extends Actor { public GreenfootImage[] images = new GreenfootImage[ 2 ]; public int state; // initialize images public Square() { images[ 0 ] = new GreenfootImage ( "filled1.png" ); images[ 1 ] = new GreenfootImage ( "unfilled1.png" ); setImage(images[state]); } // change state on mouse clicks public void act() { if (Greenfoot.mouseClicked( this )) { state = (state+ 1 )% 2 ; // update state setImage(images[state]); // adjust image } } // returns the state of this square public int getState() { return state; } } |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 | private int [][][] solutions = new int [][][] { { { 0 , 0 , 0 , 0 , 0 }, { 1 , 0 , 0 , 0 , 1 }, { 0 , 0 , 0 , 0 , 0 }, { 1 , 0 , 0 , 0 , 1 }, { 1 , 1 , 1 , 1 , 1 } |, { { 1 , 1 , 0 , 0 , 1 , 1 }, { 1 , 1 , 0 , 0 , 1 , 1 }, { 1 , 1 , 1 , 1 , 1 , 1 }, { 1 , 1 , 1 , 1 , 1 , 1 }, { 0 , 1 , 1 , 1 , 1 , 0 }, { 0 , 0 , 1 , 1 , 0 , 0 } }, { { 0 , 0 , 0 , 1 , 0 , 0 , 0 }, { 0 , 0 , 1 , 0 , 1 , 0 , 0 }, { 0 , 1 , 0 , 1 , 0 , 1 , 0 }, { 1 , 0 , 1 , 0 , 1 , 0 , 1 }, { 0 , 1 , 0 , 1 , 0 , 1 , 0 }, { 0 , 0 , 1 , 0 , 1 , 0 , 0 }, { 0 , 0 , 0 , 1 , 0 , 0 , 0 } }, { { 0 , 1 , 0 , 0 , 0 , 0 , 1 , 0 }, { 1 , 0 , 1 , 1 , 1 , 1 , 0 , 1 }, { 1 , 0 , 0 , 0 , 0 , 0 , 0 , 1 }, { 1 , 0 , 1 , 0 , 0 , 1 , 0 , 1 }, { 1 , 0 , 0 , 0 , 0 , 0 , 0 , 1 }, { 1 , 0 , 1 , 1 , 1 , 1 , 0 , 1 }, { 0 , 1 , 0 , 0 , 0 , 0 , 1 , 0 }, { 0 , 0 , 1 , 1 , 1 , 1 , 0 , 0 } }, { { 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 }, { 1 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 1 }, { 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 }, { 0 , 0 , 1 , 1 , 1 , 1 , 1 , 0 , 0 }, { 0 , 0 , 0 , 1 , 1 , 1 , 0 , 0 , 0 }, { 0 , 0 , 1 , 1 , 0 , 1 , 1 , 0 , 0 }, { 0 , 0 , 1 , 1 , 0 , 1 , 1 , 0 , 0 }, { 0 , 1 , 1 , 0 , 0 , 0 , 1 , 1 , 0 }, { 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 } } }; int [][] grid; private int level; private void loadLevel() { grid = new int [solutions.length][solutions[ 0 ].length]; } |