so i ruined my game that i was making and now it barely works like it was meant to here is the source code its due today. so pls help
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public class MyWorld extends World { int count; int spawnSpeed = 50 ; int randomSpawn; int wave = 1 ; int pause; public Player mainPlayer = new Player(); Counter counter = new Counter(); HealthBar Healthbar = new HealthBar(mainPlayer); WeaponButton weaponButton = new WeaponButton(counter); button button = new button(); SuperPower superPower = new SuperPower(); public MyWorld() { super ( 1000 , 800 , 1 ); mainPlayer = new Player(weaponButton, superPower); addObject(button, 976 , 25 ); addObject(mainPlayer,getWidth()/ 2 , getHeight()/ 2 ); addObject(counter, 96 , 70 ); addObject(Healthbar, mainPlayer.getX()- 5 , mainPlayer.getY()- 50 ); addObject(weaponButton, 900 , 100 ); addObject(superPower, mainPlayer.getX()+ 10 , mainPlayer.getY()- 80 ); } public Player getPlayer() { return mainPlayer; } public void act(){ count++; spawnZombies(); decreaseSpawnSpeed(); } public void spawnZombies(){ if (count % spawnSpeed == 0 ){ randomSpawn = Greenfoot.getRandomNumber( 8 ); switch (randomSpawn){ case 0 : addObject( new Zombie(mainPlayer, counter), 0 , 0 ); break ; case 1 : addObject( new Zombie(mainPlayer, counter), getWidth()/ 2 , 0 ); break ; case 2 : addObject( new Zombie(mainPlayer, counter), getWidth(), 0 ); break ; case 3 : addObject( new Zombie(mainPlayer, counter), 0 ,getHeight()/ 2 ); break ; case 4 : addObject( new Zombie(mainPlayer, counter), getWidth(),getHeight()/ 2 ); break ; case 5 : addObject( new Zombie(mainPlayer, counter), 0 ,getHeight()); break ; case 6 : addObject( new Zombie(mainPlayer, counter), getWidth()/ 2 ,getHeight()); break ; case 7 : addObject( new Zombie(mainPlayer, counter), getWidth(),getHeight()); break ; } } } public void decreaseSpawnSpeed(){ if (count % 600 == 0 ) { spawnSpeed--; } } } import greenfoot.*; public class HealthBar extends Actor { int health = 50 ; double specificHealth = ( double )health; Player mainPlayer; Zombie zombie; public HealthBar(Player mainPlayer) { this .mainPlayer = mainPlayer; createImage(); } public void act() { createImage(); World world = getWorld(); MyWorld game = (MyWorld)world; setLocation(game.getPlayer().getX() - 5 , game.getPlayer().getY() - 50 ); LoseHealth(); } public void createImage() { setImage( new GreenfootImage( 52 , 12 )); getImage().drawRect( 0 , 0 , 51 , 11 ); getImage().setColor(Color.RED); getImage().fillRect( 1 , 1 ,health, 10 ); health--; } public void LoseHealth() { World world = getWorld(); MyWorld game = (MyWorld)world; if (game.getPlayer().hitByZombie() && zombie != null && getNeighbours(getImage().getWidth()/ 2 , false , Zombie. class ).contains(zombie) && zombie.hitsPlayer(mainPlayer)) { health--; } } } import greenfoot.*; import greenfoot.MouseInfo; public class Player extends Actor { // all the variables for the players stats Counter counter; Zombie zombie; public final int speed = 3 ; public int firerate = 10 ; int health = 100 ; int stamina = 10 ; int cash = 0 ; int wave = 1 ; int ammo = 20 ; int superTimer; public int pause = 100 ; int kills = 0 ; int survivedTime = 0 ; private boolean reloadKeyDown = false ; int time = 0 ; private final int reloadTime = 10 , maxShots = 30 ; private int reloadTimer = 0 , shotsLeft = maxShots; private boolean shooting = false ; boolean farthest = false ; WeaponButton weaponButton; SuperPower superPower; /* BY GARRETT*/ // creates the player character public Player(){ setImage( new GreenfootImage( 70 , 50 )); getImage().setColor(Color.YELLOW); getImage().fillOval( 0 , 0 , 50 , 50 ); getImage().setColor(Color.BLACK); getImage().fillRect( 50 , 20 , 70 , 10 ); } public Player(WeaponButton weaponButton, SuperPower superPower){ this .superPower = superPower; this .weaponButton = weaponButton; setImage( new GreenfootImage( 70 , 50 )); getImage().setColor(Color.YELLOW); getImage().fillOval( 0 , 0 , 50 , 50 ); getImage().setColor(Color.BLACK); getImage().fillRect( 50 , 20 , 70 , 10 ); } // tells the player character to use all the methods that have been created as long as the conditions are right for the given method public void act() { move(); turnAround(); shoot(); time++; hitByZombie(); } // tells the actor to turn to face the mouse public void turnAround(){ button button = new button(); if (Color.BLACK.equals(button.getCurrentColor())){ if (Greenfoot.getMouseInfo() != null ){ turnTowards(Greenfoot.getMouseInfo().getX(), Greenfoot.getMouseInfo().getY()); } } } // tells the actor to do if the button is black and if it isnt black public void shoot() { button button = new button(); if (Color.BLACK.equals(button.getCurrentColor())){ manualShoot(); } else { autoShoot(); } } // returns the buttons color to determine what the firemode is public static int getColor() { return button.colorValue; } // one of the firemodes that is player skilled based private void manualShoot() { MouseInfo mouse = Greenfoot.getMouseInfo(); if (ammo> 0 ){ if (Greenfoot.mousePressed( null ) && weaponButton.WeaponUpgrade == 1 ) { turnTowards(Greenfoot.getMouseInfo().getX(), Greenfoot.getMouseInfo().getY()); Bullet bullet = new Bullet(); getWorld().addObject(bullet, getX(), getY()); bullet.setRotation(getRotation()- 0 ); bullet.move( 25 ); } if (Greenfoot.mousePressed( null ) && weaponButton.WeaponUpgrade == 2 ) { Bullet bullet = new Bullet(); getWorld().addObject(bullet, getX(), getY()); bullet.setRotation(getRotation()- 5 ); bullet.move( 25 ); Bullet bullet2 = new Bullet(); getWorld().addObject(bullet2, getX(), getY()); bullet2.setRotation(getRotation()+ 5 ); bullet2.move( 25 ); } if (Greenfoot.mousePressed( null ) && weaponButton.WeaponUpgrade == 3 ) { Bullet bullet = new Bullet(); getWorld().addObject(bullet, getX(), getY()); bullet.setRotation(getRotation()- 5 ); bullet.move( 25 ); Bullet bullet2 = new Bullet(); getWorld().addObject(bullet2, getX(), getY()); bullet2.setRotation(getRotation()+ 5 ); bullet2.move( 25 ); Bullet bullet3 = new Bullet(); getWorld().addObject(bullet3, getX(), getY()); bullet3.setRotation(getRotation()- 0 ); bullet3.move( 25 ); } if (Greenfoot.mousePressed( null ) && weaponButton.WeaponUpgrade == 4 ) { Bullet bullet = new Bullet(); getWorld().addObject(bullet, getX(), getY()); bullet.setRotation(getRotation()- 10 ); bullet.move( 25 ); Bullet bullet2 = new Bullet(); getWorld().addObject(bullet2, getX(), getY()); bullet2.setRotation(getRotation()+ 10 ); bullet2.move( 25 ); Bullet bullet3 = new Bullet(); getWorld().addObject(bullet3, getX(), getY()); bullet3.setRotation(getRotation()- 5 ); bullet3.move( 25 ); Bullet bullet4 = new Bullet(); getWorld().addObject(bullet4, getX(), getY()); bullet4.setRotation(getRotation()+ 5 ); bullet4.move( 25 ); } if (Greenfoot.mousePressed( null ) && weaponButton.WeaponUpgrade == 5 ) { Bullet bullet = new Bullet(); getWorld().addObject(bullet, getX(), getY()); bullet.setRotation(getRotation()- 10 ); bullet.move( 25 ); Bullet bullet2 = new Bullet(); getWorld().addObject(bullet2, getX(), getY()); bullet2.setRotation(getRotation()+ 10 ); bullet2.move( 25 ); Bullet bullet3 = new Bullet(); getWorld().addObject(bullet3, getX(), getY()); bullet3.setRotation(getRotation()- 0 ); bullet3.move( 25 ); Bullet bullet4 = new Bullet(); getWorld().addObject(bullet4, getX(), getY()); bullet4.setRotation(getRotation()- 5 ); bullet4.move( 25 ); Bullet bullet5 = new Bullet(); getWorld().addObject(bullet5, getX(), getY()); bullet5.setRotation(getRotation()+ 5 ); bullet5.move( 25 ); } } } public void useSuperPower() { if (superPower.superCount> 99 && superTimer< 30 ) { superTimer++; } if (superTimer > 30 ) { Bullet bullet = new Bullet(); getWorld().addObject(bullet, getX(), getY()); bullet.setRotation(getRotation()- 60 ); bullet.move( 25 ); Bullet bullet2 = new Bullet(); getWorld().addObject(bullet2, getX(), getY()); bullet.setRotation(getRotation()+ 60 ); bullet2.move( 25 ); Bullet bullet3 = new Bullet(); getWorld().addObject(bullet3, getX(), getY()); bullet.setRotation(getRotation()- 0 ); bullet3.move( 25 ); Bullet bullet4 = new Bullet(); getWorld().addObject(bullet4, getX(), getY()); bullet.setRotation(getRotation()- 180 ); bullet4.move( 25 ); Bullet bullet5 = new Bullet(); getWorld().addObject(bullet5, getX(), getY()); bullet.setRotation(getRotation()+ 120 ); bullet5.move( 25 ); Bullet bullet6 = new Bullet(); getWorld().addObject(bullet6, getX(), getY()); bullet.setRotation(getRotation()- 120 ); bullet6.move( 25 ); superTimer++; } } // the second fire mode that is more of a auto fire to the nearest enemy private void autoShoot() { if (pause> 0 ){ pause --; } if (pause == 0 ){ if (ammo > 0 ) { if (getWorld().getObjects(Zombie. class ).isEmpty()) return ; Actor closest = null ; int closeness = 9999 ; for (Object obj : getWorld().getObjects(Zombie. class )) { Actor enemy = (Actor)obj; int dist = ( int )Math.hypot(getX()-enemy.getX(), getY()-enemy.getY()); if (dist < closeness) { closeness = dist; closest = enemy; } } Actor bullet = new Bullet(); getWorld().addObject(bullet, getX(), getY()); bullet.turnTowards(closest.getX(), closest.getY()); setRotation(bullet.getRotation()); ammo--; pause = firerate; } } } // gets the users inputs and moves the player accordingly public void move(){ if (Greenfoot.isKeyDown( "W" )||Greenfoot.isKeyDown( "UP" )){ setLocation( getX(), getY()-speed); } if (Greenfoot.isKeyDown( "A" )||Greenfoot.isKeyDown( "LEFT" )){ setLocation( getX()-speed, getY()); } if (Greenfoot.isKeyDown( "S" )||Greenfoot.isKeyDown( "DOWN" )){ setLocation( getX(), getY()+speed); } if (Greenfoot.isKeyDown( "D" )||Greenfoot.isKeyDown( "RIGHT" )){ setLocation( getX()+speed, getY()); } } // tells the character to reload his gun when the user hits r public void hitbyZombie() { Bullet bullet = (Bullet)getOneIntersectingObject(Bullet. class ); health --; getWorld().removeObject(bullet); } public void youWin(){ if (time > 100 && !isTouching(Zombie. class )){ getWorld().showText( "You Win! - you Survived the 60 seconds " , getWorld().getWidth()/ 2 , getWorld().getHeight()/ 2 ); } } public boolean hitByZombie() { Zombie zombie = (Zombie)getOneIntersectingObject(Zombie. class ); if (zombie != null && getNeighbours(getImage().getWidth()/ 2 , false , Zombie. class ).contains(zombie) && zombie.hitsPlayer( this )) { return true ; } else { return false ; } } } import greenfoot.*; public class Bullet extends Actor { public Bullet(){ setImage( new GreenfootImage( 10 , 5 )); getImage().setColor(Color.BLACK); getImage().fillRect( 0 , 0 , 10 , 5 ); } public void act() { move( 10 ); DestroyBullet(); } public void move( int distance) { double radians = Math.toRadians(getRotation()); int dx = ( int ) Math.round(Math.cos(radians) * distance); int dy = ( int ) Math.round(Math.sin(radians) * distance); setLocation(getX() + dx, getY() + dy); } private void DestroyBullet(){ if (isAtEdge()){ getWorld().removeObject( this ); } } public boolean hitsZombie(Zombie zombie) { return getObjectsInRange(getImage().getWidth()/ 2 , Zombie. class ).contains(zombie); } } import greenfoot.*; public class Zombie extends Actor { int animateImage = 0 ; int animateSpeed = 5 ; int count; int health = 3 ; Player player; Counter counter; public Zombie(Player mainPlayer, Counter counter){ this .counter = counter; player = mainPlayer; setImage( "skeleton-idle_16.png" ); getImage().scale( 80 , 80 ); } public void act() { count++; animate(); moveAround(); hitByBullet(); } // animates the zombie public void animate(){ if (count % animateSpeed == 0 ){ if (animateImage > 16 ){ animateImage = 0 ; } setImage( "skeleton-move_" + animateImage + ".png" ); animateImage++; getImage().scale( 80 , 80 ); } } private void moveAround(){ move( 1 ); turnTowards(player.getX(), player.getY()); } public void hitByBullet() { Bullet bullet = (Bullet)getOneIntersectingObject(Bullet. class ); if (bullet != null && getNeighbours(getImage().getWidth()/ 2 , false , Bullet. class ).contains(bullet) && bullet.hitsZombie( this )) { health--; } if (health == 0 ){ getWorld().removeObject( this ); counter.Score++; } } public boolean hitsPlayer(Player mainPlayer) { return getObjectsInRange(getImage().getWidth()/ 2 , Player. class ).contains(mainPlayer); } } import greenfoot.*; public class Counter extends Actor { int Score; int cash; public Counter(){ setImage( new GreenfootImage( "Score:" + Score+ "cash:" + cash, 40 , Color.BLACK, new Color( 0 , 0 , 0 , 0 ))); } public void act() { setImage( new GreenfootImage( "Score:" + Score+ "cash:" + cash, 40 , Color.BLACK, new Color( 0 , 0 , 0 , 0 ))); } } import greenfoot.*; public class SuperPower extends Actor { final int SUPER_POWER_LIMIT = 100 ; int superCount; int count; int superTimer; public SuperPower() { createImage(); } public void act () { createImage(); World world = getWorld(); MyWorld game = (MyWorld)world; game.getPlayer(); setLocation(game.getPlayer().getX() + 10 , game.getPlayer().getY() - 80 ); useSuper(); } public void useSuper() { count++; if (count % 10 == 0 ) { superCount++; } if (superCount >= 100 ) { superCount = 0 ; } } public void createImage() { setImage( new GreenfootImage(SUPER_POWER_LIMIT + 2 , 12 )); getImage().drawRect( 0 , 0 ,SUPER_POWER_LIMIT + 1 , 11 ); getImage().setColor(Color.BLUE); getImage().fillRect( 1 , 1 ,superCount, 10 ); } } import greenfoot.*; public class WeaponButton extends Actor { int cost = 150 ; int WeaponUpgrade = 1 ; Counter counter; public WeaponButton(Counter counter) { this .counter = counter; setImage( new GreenfootImage( "Weapon \n upgrade \n cost: " + cost, 25 , Color.BLACK, new Color( 0 , 0 , 0 , 0 ))); } public void act(){ upgrade(); } public void upgrade() { if (Greenfoot.mousePressed( this ) && counter.cash > 149 ) { counter.cash -= 150 ; cost += 50 ; WeaponUpgrade++; } } } import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) public class button extends Actor { Color[] colors = { Color.BLACK, Color.RED }; public static int colorValue = 0 ; // index of colors array public button() { setImage( new GreenfootImage( 70 , 50 )); changeColor(); changeColor(); } public Color getCurrentColor() { return colors[colorValue]; } public void changeColor() { colorValue = (colorValue+ 1 )% 2 ; // toggle index between 0 and 1 getImage().setColor(getCurrentColor()); getImage().fillOval( 0 , 0 , 20 , 20 ); } public void act() { if (Greenfoot.mouseClicked( this )) { changeColor(); } } } |