I can't figure out how to return a bullet's rotation. I am making a car chase, where there are two cars, and there will be bullet fire from both sides. I want to make sure that the blue team isn't getting hit with their own bullets.
It says that it can't be referenced in a static context, but I have figured out ways around stuff like that before. I don't know what's different about this. =|
1 2 3 4 5 6 7 8 9 | public static boolean isEnabled(){ if (getRotation() == 0 && getX() <= 950 ){ return true ; } else if (getRotation() == 90 && getX() >= 100 ){ return true ; } else { return false ; } } |